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Back when I played this game originally I wrote "Pillars of Eternity was really, really good." I stand by that. I still played on Easy. I still, after two playthroughs, do not understand exactly how the combat system works.
I understand the underlying mechanics of this thing less than I understand Icewind Dale, and IWD was D&D 2E, the game system so obtuse it launched an entire cottage industry of fantasy RPGs trying to be marginally more understandable. That said, I mostly loaded my slots up with potions, enchanted my gear up as awesome as it would go, made sure I had two tanks and some mix of ranged and melee DPS at all times, and set the AI to "don't be an idiot please". It largely worked.
This is still one of the most-written fantasy RPGs out there. Text comes at you in thick crunchy blocks and you have to eat it fast or you'll choke to death and give up and just start button-mashing through conversations. I can't imagine doing that, particularly as I was playing it largely as a visual novel with extended super-murder interludes.
It's a really great novel though. Very reactive to choice. More reactive than I, uh, anticipated. Particularly with regards to sidequests. And infants.
Oops.
Apparently Pillars of Eternity 2 has a "bring your shoplifted daughter to work day" mode. I'm interested in how that works out.
I understand the underlying mechanics of this thing less than I understand Icewind Dale, and IWD was D&D 2E, the game system so obtuse it launched an entire cottage industry of fantasy RPGs trying to be marginally more understandable. That said, I mostly loaded my slots up with potions, enchanted my gear up as awesome as it would go, made sure I had two tanks and some mix of ranged and melee DPS at all times, and set the AI to "don't be an idiot please". It largely worked.
This is still one of the most-written fantasy RPGs out there. Text comes at you in thick crunchy blocks and you have to eat it fast or you'll choke to death and give up and just start button-mashing through conversations. I can't imagine doing that, particularly as I was playing it largely as a visual novel with extended super-murder interludes.
It's a really great novel though. Very reactive to choice. More reactive than I, uh, anticipated. Particularly with regards to sidequests. And infants.
Oops.
Apparently Pillars of Eternity 2 has a "bring your shoplifted daughter to work day" mode. I'm interested in how that works out.
no subject
Date: 2019-03-19 03:40 pm (UTC)β … “Oops”?
no subject
Date: 2019-03-19 03:53 pm (UTC)Infant? I didn't take an--
Wait.
There's a sidequest that involves feuding houses, and one of them is like "well kidnap this baby for us so we can sacrifice it" and the other side is like "well why don't you poison the matriarch instead" blah blah.
I got halfway through that quest and forgot about it.
OH GOD
I FORGOT TO TURN IN THAT SIDEQUEST
I STOLE SOMEONE'S BABY
I SHOPLIFTED AN INFANT
(why is there an ending slide for that specifically?)
no subject
Date: 2019-03-21 10:58 pm (UTC)Cause dummy. You shoplifted an infant.
no subject
Date: 2019-03-21 11:02 pm (UTC)I really don't think I'm ever going to forget stealing an infant, but Hiravias was my favorite character and I forgot to go resolve his shapeshifter angst, so apparently I'm not as good at remembering things as I thought I was going to be.