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Pillars of Eternity was really, really good. Very Baldur's Gate mixed with Torment, lots of serious meditations on the nature of the soul and the morality of various deeds lightly peppered with a druid who smells like cat pee and who makes bestiality jokes liberally.
I played through on Easy in just over 30 hours, but actually missed a good deal of the content I was GOING to do. I kept accidentally walking too far in the plot and OOPS you're not going back from THAT plot event! This included strolling into the end boss battle with the understanding that of COURSE I was only midway through the game and what do you mean final boss fight? I'm not done yet!! Except of course I was.
Facedesk. Oh well. I will NEED to replay this thing and make different choices and learn about the companions I didn't take with me and all, but I'll do it after the planned expansion pack comes out. Very nostalgic, good if you miss this kind of game, probably good even if you don't.
Best part of the game was absolutely the NPC interaction. Not once in dialogue did I feel like I was "settling for the choices available" or "just picking the least worst of these options". There was always something I -wanted- to say on the menu. That's rare. I mean... I got to play a hotblooded screaming dwarven paladin/police investigator. In a video game. By my own choice, and the game supported me. What the HELL else can I ask for?
I played through on Easy in just over 30 hours, but actually missed a good deal of the content I was GOING to do. I kept accidentally walking too far in the plot and OOPS you're not going back from THAT plot event! This included strolling into the end boss battle with the understanding that of COURSE I was only midway through the game and what do you mean final boss fight? I'm not done yet!! Except of course I was.
Facedesk. Oh well. I will NEED to replay this thing and make different choices and learn about the companions I didn't take with me and all, but I'll do it after the planned expansion pack comes out. Very nostalgic, good if you miss this kind of game, probably good even if you don't.
Best part of the game was absolutely the NPC interaction. Not once in dialogue did I feel like I was "settling for the choices available" or "just picking the least worst of these options". There was always something I -wanted- to say on the menu. That's rare. I mean... I got to play a hotblooded screaming dwarven paladin/police investigator. In a video game. By my own choice, and the game supported me. What the HELL else can I ask for?
OT
Date: 2015-04-03 07:50 am (UTC)Still haven't found that star.
Also your confession emboldened me to become a robosinner just like my role model, xyzzysqrl.
Re: OT
Date: 2015-04-03 09:41 am (UTC)But I did leave a buncha notes. Oddly enough, I planned to never sin, to stick with the program, right up until I had an Unsettling Discovery and lost faith. It's just like the real thing!
Re: OT
Date: 2015-04-03 07:46 pm (UTC)Wait if you managed to leave a note too, I must have done it somehow?
... I dunno, I honestly went BERSERKER every time they gave me a paint can and just slapped a note on the most obtrusive wall I could find. I'm pleased that it sends them to other people because I am the graffitiest robot.