xyzzysqrl: (Rar Grr)
[personal profile] xyzzysqrl
A while back it became obvious to me that when I had tried to play this game before, I was doing it WILDLY incorrectly. Armed with better knowledge and great confidence and a love of the sequels and setting, I loaded this up for what I was positive would be my final, victorious try at it.

I did worse than ever.

I'm sorry, I just don't get this. I'll stick to the sequels.

Date: 2018-01-22 06:09 pm (UTC)
penguinmayhem: Pictured: a smug moron. (Default)
From: [personal profile] penguinmayhem
I think it's not unfair to say FFT's combat system is a bit... unpolished?

Also flying jumping magical gun ninja.

Date: 2018-01-22 10:00 pm (UTC)
penguinmayhem: Pictured: a smug moron. (Default)
From: [personal profile] penguinmayhem
It kinda makes me think of the Elder Scrolls "use a thing to make that thing better" skill level design, except when you mix in the whole job class system into that, it's... weird.

It's like a class tier progression system for an online game.

Date: 2018-01-23 07:31 am (UTC)
swordianmaster: frustrated neku (noise)
From: [personal profile] swordianmaster
I feel like the entire reason FFTA/A2 went to the FF9-style after-battle AP awards was so that your job progress was more or less normalized, as long as you kept cycling new equipment onto people after they learned the old stuff.

There wasn't any of FFT's all-or-nothing "I ground JP forever in the very random battle map and now I have calculators before the third battle" versus "I'm trying to make my knights good but I can't learn how to hit things with swords".

Granted, there's still issues with the Advance/A2 mechanics, but they're a much smoother process all around than per-action awards.
Edited Date: 2018-01-23 07:32 am (UTC)


xyzzysqrl: A moogle sqrlhead! (Default)

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