xyzzysqrl: (Hot blooded with a sense of justice!)
Still embittered and tired, but here's another post.

Timespinner was a pretty fun Metroidvania, where I got stuck at 99% in both timelines and so I did not 100% it which makes it a terrible game 0/10. ... I lie, it was fine, I just still cannot fathom where the last couple little bits could be. I should someday load it up with the "detect secrets" item equipped and just stroll around. Playlist.

Secret of the Old Clock ... ah, Nancy Drew my beloved. I love these games dearly and it was a delight to finally show people some of what I've been talking about in all those posts I make about the series. Playlist.

Cavern of Dreams is another N64-style collectathon in the vein of Corn Kidz, except you're a rolly little dragon. This game confused me for a while, then delighted me, and then confused me more. Lots of intricate puzzles that don't SEEM like puzzles. Very smart game, made me feel very stupid. Playlist.

Finally, En Garde! was a breezy swashbuckling game about parrying and dodging and swords and words. I finished this game after a marathon of a boss level, then loaded it up the next day to find that all my skills had fled in the night. Playlist.
xyzzysqrl: (WWSD?)
It's hard for me to believe that words are worth anything anymore. I have no motivation to write, with AI looming large. It doesn't feel like it matters. Creation is no longer valuable, well-considered creative writing isn't worth a good god damn to anyone when instead you can turn on a fountain of shit and guzzle it down any time you feel like.

Here's some games I beat.

ZORK: GRAND INQUISITOR
One of the better point and clicks based on Zork, in my opinion. Really good narrator dialogue from someone who is apparently somewhat famous? I've always dearly loved this game. It wasn't my first Zork (that would be, uh, "Zork") but it is the one I think I love most in spite of some nonsensical puzzles. VOD playlist here.

ANOTHER CODE RECOLLECTION
A collection of two adventure games, one for the DS, one for the Wii, now remade for the Switch. Arc System Works worked on this! Ashley Mizuki Robins is a young girl searching for her fathers and she encounters a ghost and memories memories memories memories memories and then she gets a little older and memories memories memories. Really good in spite of my snark, some strong YA/teen-focused writing here. Loved these. Hope there's a Hotel Dusk/Last Window collection someday. Playlist here.

WILD ARMS 3
My weekend project since December. An absolute BANGER of a JRPG with some of the best music you'll find, sharp writing, lovable characters and an entire 11 chapter storybook I spent like two hours reading to chat. Holy hell, what a game. I'm excited to play the rest of this series now. Playlist here.

As you can see, you can't get rid of me, but I just... ran out of motivation to post anything here. I don't know. It's not like being a streamer is special either. It's all energy and motivation and I had none.

We'll see if it comes back.
xyzzysqrl: A moogle sqrlhead! (Default)
We'll start with the playlist link.

So this is a weird and interesting one. It's very repetitive, it's messy and weird, it's full of goofy gags and it's an absolute tangled mess of navigating through airports talking to stock image JPGs of dogs.

That said it's ... oddly fun? The writing in this carries it I think. It's a surprisingly heartfelt story of your character and his fiancee, the last two humans left in a world now run by dogs. I got emotional over some of it. It's really nice stuff, very... uh, humanist. I guess.

But this is also a very silly game with a lot of jokes, and if one doesn't land just look for the next one which'll be along in three minutes. My kind of groove.
xyzzysqrl: A moogle sqrlhead! (Default)
This was way better than that last thing. A moody, introspective, PS1-filtered walking game about taking photos of "anomalies". That angle doesn't go anywhere, it's just an excuse to get you looking through a camera lens and going snap.

Playlist here.

Sorry this is short, but I finished this game last week and just haven't felt wordy enough to say anything. Had to get SOMEthing up, though.
xyzzysqrl: (WWSD?)
Welcome 2024, I hope this is not how you mean to go on.

Space Station Silicon Valley is an absolute gem of an idea. You're a computer chip on a station full of robot animals. Go forth and become the animals to solve puzzles and platform and complete stages.

Unfortunately, the gem is poorly cut. The platforming is painful and awkward to control, the camera is frankly bad. The puzzles are often so obtuse and so tied to the poor platforming that I was constantly saying "This can't possibly be the solution, right?" and then looking it up and either it absolutely was but it wasn't working properly, or it wasn't but the actual solution was deeply obtuse.

I lost faith and confidence in the game's ability to provide a fair puzzle rapidly, which is a bad thing when your game is mostly puzzle-solving.

On the whole I'd say this is perhaps a third of a great game. It absolutely got worse over time, the game not understanding its own weaknesses and insisting they were strengths. I didn't want to walk away as frustrated by it as I did.

As always, I streamed this and there's archives.
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