xyzzysqrl: (Play with me.)
One thing I say a lot, so often people who know me may actually be sick of hearing it, is that video games right now are better than they've ever been and are only getting better as time passes. There are more games, from more different and diverse creators centered around more themes at more price ranges than any time in history and that's glorious. I started playing video games as a small child and I will never have to stop until the day I die.

Forza Horizon 4 is unlike any car-centered game I've ever seen in that long history of gaming because it does not care whether you win or lose.

Forza is a sandbox playground (from Playground Games) where you are an invincible infinitely rich shapeshifting human at a year-round Scottish festival for loud music with cars that never need gas, oil-changes or maintenance, populated by gleeful DJ drones who live to cheer you on like self-esteem-building robots as you roam around the countryside breaking two-hundred-year-old stone fences and patio furniture. They're just happy to be here. They're just happy YOU'RE here. Presumably you too are happy to be here or you'd have turned the game off by now.

And god there's so much to do. Races (of various kinds). Go-fasts. Go-curvies. Drifts. Jumps. Scenery. Virtual house collecting. Virtual car collecting. Car photography. Repaint your cars, retune your cars, slop your billion-dollar supercar into a reservoir and decided eh screw it I want to drive a truck now. Make a Peel P50 (which is a three-wheeled box that does not deserve this treatment) go 170 MPH on the drag strip and make online players gently shit themselves when they see the replay. You can do whatever you like at Forza and they will keep handing you experience points for it. The game does not care if you are first place or last place, you showed up, congratulations.

Visually it's straight-up the most beautiful game I've ever seen, prettier than our actual reality. I do not care about cars but this game contains cars I can actually care about, whether it's because some enterprising dingus on the internet painted Top Cat or the N7 logo on it or because it's a "classic" from the past I finally get to see what the fuss is about.

My friend Collin drove a Ford Escort because he could not be trusted with a real car, and now I can drive the same car off a bridge. My father drove a Chevrolet Blazer because he wanted to cultivate an 'outdoorsy' image, now I can ram it through a mud puddle the size and shape of the Nile River. A character in the novel 'Chrome Circle' swears by his Mustang Mach 1, and it is indeed quite a nice car. I don't know what makes it good. I still can't tell a carborator from a suspension, but I know it goes whrrrrrrm and spins in place for a minute and then zips off like Sonic the Hedgehog.

(Speaking of which, being as I am a furry and my Xbox Live friends list is populated by people with names like X The Fox and Y The Rabbit and Lupa I and Dragonite etc, my copy of Forza has AI driver avatar names that make the game look like a Mario Kart/Sonic All-Star Crossover. 10/10 would populate the universe exclusively with furries again.)

A game lives or dies on whether it's fun, and Forza Horizon 4 is absurdly fun because it knows when to get out of the way and just let me dick around, and when to provide a solid concrete goal to attain. Collectable breakable signs scattered around the map keep me moving from place to place, and they plan to shuffle the events every week-long 'season' of racing to keep the game lively. This game has MMO legs, it's in the 'game as a service' tradition, and if you went back in time and told a small soft marketable child version of me that there was a game you could come back to any time and find the developers had put together new stuff for you to do, young child me would have exploded and caused a time paradox.

What I'm seeing, thus, is that Forza Horizon 4 is not a game I can sit and play and play and play until I've beaten it. It's something to keep installed and keep poking at, like I would an MMO. Stop in now and then, relax, slam a Jeep into oncoming traffic.

It's a wonderful, very car-centric life. It's maybe the best giant driving sandbox I've ever seen. I can hardly believe there were three MORE of these games and I've never touched them. How do they still have so many great ideas, after three other games? That's absolutely incredible.

Games are great. Forza is great.

I'm glad to be alive and playing video games here in the future.
xyzzysqrl: (Play with me.)
This isn't exactly a new recordkeeping tag. I've marked things "ONGOING" before, but often that's gameplay mods or MMOs, things it would be infeasible to actually mark COMPLETE or INCOMPLETE. Most games don't have the scope for that. There's no ambiguity, I know if I put in the time and effort and patience I am capable of either beating them or deciding they aren't for me.

SaGa isn't like that.

This is a modern-day port of a 20+ year old JRPG that's so complex and cryptic I'm scraping random tidbits of data off ancient GameFAQs threads and new reddit posts and stuff just to survive. "Oh by the way", a guy called Dickelheimer Jones posted eight years ago, "If your archers are wearing gloves their accuracy massively drops." I read this and I gawk and facepalm because of course that makes sense, of course, and I unequip the giant heavy gauntlets off my archer and she starts nailing shots again.

The entire game is like this but in long-form. It's like Ultima or Phantasie or The Magic Candle, the really old-school RPG series that were actively player-hostile as a paean to the twin gods of Discovery and Sadism. You're dropped into a large and unforgiving world and, after a bit of setup, simply left to go discover what your purpose in it is.

For guidance you have the knowledge that you rule an Empire and can bring other countries into it by solving their problems, and you have a list of names you want dead, Kill Bill style. The names on your list are the Seven Heroes of legend, who once saved the world in a time of need but returned different and wrong. They need to die, and you need to figure out how you kill legends with hit-all attacks that can wipe your entire party in a single round, or mind control powers, or just the power of being a JRPG Swordsman At Level 99.

It's cool though. Death is not the end. As the Emperor, your noble line is strong and you can use the magic of Inheritance to pass everything you've learned down to the next schlub in line. Will that be a fighter, mage, thief? An amazon warrior? How about a moleman from the earth's core, or a lowly shepard? While you can work through the Empire's stockpile of potential heirs with relative carelessness if you need to (because adventurers are disposable as long as the Empire itself thrives) you WILL someday reach the Final Emperor/Empress and it will be time for the final confrontations. Hope you leveled correctly.

Because, this being a SaGa game, it is entirely possible to reach that point and be literally incapable of defeating the last boss. (Happily, the new port includes a new game plus usable anytime. Throw your godlike equipment back into the past for a second try.)

It sounds like I'm describing a bad game, but it's not. It's a sadistic and twisted game, it requires dedication in a way games don't anymore. The SaGa series has always been like this, because its director (Akitoshi Kawazu) makes video games for exactly one person (Akitoshi Kawazu) and he likes his games hard and simulationist and extremely plot-lean. He makes these frustrating choices on purpose and every one of them is planned and thought out to its conclusion.

To me that's not bad game design so much as MEAN game design. I respect the hell out of it, though. And I'm enough of a masochist to be in here, plugging away.

That said, if I do nothing but play Romancing SaGa 2 for the next month (and I could, in fact, do nothing but play RS2 for the next month) I will go bugfuck crazy and start eating the curtains and drawing boss strategies on the walls in black marker. I gotta divert and play other things to give my brain a bit of decompression time.

So it's not abandoned and it's not complete, hell it may never be complete because I am NOT good with character builds and RS2 allegedly has one of the hardest end boss battles in all JRPGdom.

Ongoing seems the right tag for Romancing SaGa 2.

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