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Kenji Miyazawa was an interesting guy. He wrote poems, short stories. He taught agriculture. He played the cello. Also in this SNES walking sim/light RPG, he has an entire town worshiping him and his stories without realizing: THEY'RE IN ONE.
In Ihatovo Monogatari/The Stories of Ihatovo you're a nameless traveler from a distant land who stops by the title town and decides to hang out and collect all of a random stranger's journals because you really have nothing better going on with your life. You watch and lightly participate in several re-enactments of the author's stories. That's pretty much the game, but it felt remarkably fresh and unique. This game feels like it started the kind of genre that later RPGMaker types would delight in making. No combat, just interaction and dialog.
I -mostly- enjoyed this game, although one sour note set me on edge for the entire rest of the playthrough. Unfortunate, but what are you going to do, NOT murder a fox in cold blood because he's smarter than you? Ha ha!
fuck the gods.
Anyway I streamed this and it's on Youtube now.
We... sure are creeping up on the end of the year, huh...
In Ihatovo Monogatari/The Stories of Ihatovo you're a nameless traveler from a distant land who stops by the title town and decides to hang out and collect all of a random stranger's journals because you really have nothing better going on with your life. You watch and lightly participate in several re-enactments of the author's stories. That's pretty much the game, but it felt remarkably fresh and unique. This game feels like it started the kind of genre that later RPGMaker types would delight in making. No combat, just interaction and dialog.
I -mostly- enjoyed this game, although one sour note set me on edge for the entire rest of the playthrough. Unfortunate, but what are you going to do, NOT murder a fox in cold blood because he's smarter than you? Ha ha!
fuck the gods.
Anyway I streamed this and it's on Youtube now.
We... sure are creeping up on the end of the year, huh...