At only three out of eight characters complete, this doesn't FEEL done. I'm sure not done working on it. But I've seen the credits roll a few times now and my guide has always been "Credits seen?" for a complete, so I'm marking it here.
SaGa Frontier is the first entry I played (knowingly) of my absolute favorite impenetrable JRPG series. I love the SaGa series to death, I don't even care that I can't figure a lot of it out. It's exactly what I want in a game: a weird gridlock of systems and mysterious depths that all rub against each other, catching on the edges. You can gaze forever into SaGa and always find something new.
I found several new things in these playthroughs and I've been playing this game since 1997. I sat down and did research on how the Monster Transformation system works, for example, and got ring-seeking creampuff Riki into fighting form. I learned that guns scale off the same stats as magic, and turned magical boy Blue into a sniper bonded with a living rifle. I figured out what the Mystics are for, the weird race that bond monsters into their equipment for bonus stats.
I also learned that, once you know what you're doing and why, SaGa Frontier is a surprisingly small game. I have no doubt I'll beat it with the other characters available.
This is one of my favorite games in one of my favorite series, but after 30 hours with it I'm ready to play something else for a little while.
I'll come back to it again. I always have.
SaGa Frontier is the first entry I played (knowingly) of my absolute favorite impenetrable JRPG series. I love the SaGa series to death, I don't even care that I can't figure a lot of it out. It's exactly what I want in a game: a weird gridlock of systems and mysterious depths that all rub against each other, catching on the edges. You can gaze forever into SaGa and always find something new.
I found several new things in these playthroughs and I've been playing this game since 1997. I sat down and did research on how the Monster Transformation system works, for example, and got ring-seeking creampuff Riki into fighting form. I learned that guns scale off the same stats as magic, and turned magical boy Blue into a sniper bonded with a living rifle. I figured out what the Mystics are for, the weird race that bond monsters into their equipment for bonus stats.
I also learned that, once you know what you're doing and why, SaGa Frontier is a surprisingly small game. I have no doubt I'll beat it with the other characters available.
This is one of my favorite games in one of my favorite series, but after 30 hours with it I'm ready to play something else for a little while.
I'll come back to it again. I always have.