Recordkeeping: The Touryst COMPLETE
Aug. 14th, 2020 05:14 pmBehold, loved ones: A game that is charming, well-made, full of decent ideas and I hated it.
The Touryst is a game where you arrive on vacation to intensely depth-of-fielded, Minecrafty little squarepixel 3D islands and are told there is a mystery afoot. There are monuments, and they have things in them. Go adventure and do things.
Unfortunately, the depth of field and camera angles chosen makes precise platforming feel like trying to do precise platforming inside an intricate diorama without your glasses in a dense fog.
Also you can ... sorry, must... play minigames. There are so many minigames in this thing it feels like homework for your Video Gaming 101 class. There's even thinly-veiled clones of Arkanoid, Mighty Bomb Jack and F-Zero in the arcade in-game.
There's also some tremendously frustrating boss fights, the kind with One Trick to them that you need to work out, except the last boss which just seems to like to instant-kill you abruptly with falling rocks in the last phase. When I finally won after thirty tries, a rock fell on my character during the victory animation. I held my breath because that'd happened once before and I died anyway, but no this time I got to win. So I don't feel like I BEAT that boss so much as it decided to ALLOW me a victory.
Anyway, after the boss is a percent check. Did you do enough of the minigames? No? You're not experienced enough as a tourist... sorry, touryst... to see what happens next. Go do more.
I was intensely upset for a split second before I remembered I had a quest I hadn't turned in yet in my book. Went and turned it in and I was allowed to see the endgame animation.
Looking around the internet, it seems like the consensus on this game is that it's a lovely wonderful little 5-hour easy completion, a happy little appetizer between big proper games, and so very easy to 100%. If that's the sort of thing you like, you may like this sort of thing.
I found it a frustrating mess and will not be touching it again.
The Touryst is a game where you arrive on vacation to intensely depth-of-fielded, Minecrafty little squarepixel 3D islands and are told there is a mystery afoot. There are monuments, and they have things in them. Go adventure and do things.
Unfortunately, the depth of field and camera angles chosen makes precise platforming feel like trying to do precise platforming inside an intricate diorama without your glasses in a dense fog.
Also you can ... sorry, must... play minigames. There are so many minigames in this thing it feels like homework for your Video Gaming 101 class. There's even thinly-veiled clones of Arkanoid, Mighty Bomb Jack and F-Zero in the arcade in-game.
There's also some tremendously frustrating boss fights, the kind with One Trick to them that you need to work out, except the last boss which just seems to like to instant-kill you abruptly with falling rocks in the last phase. When I finally won after thirty tries, a rock fell on my character during the victory animation. I held my breath because that'd happened once before and I died anyway, but no this time I got to win. So I don't feel like I BEAT that boss so much as it decided to ALLOW me a victory.
Anyway, after the boss is a percent check. Did you do enough of the minigames? No? You're not experienced enough as a tourist... sorry, touryst... to see what happens next. Go do more.
I was intensely upset for a split second before I remembered I had a quest I hadn't turned in yet in my book. Went and turned it in and I was allowed to see the endgame animation.
Looking around the internet, it seems like the consensus on this game is that it's a lovely wonderful little 5-hour easy completion, a happy little appetizer between big proper games, and so very easy to 100%. If that's the sort of thing you like, you may like this sort of thing.
I found it a frustrating mess and will not be touching it again.