xyzzysqrl: A moogle sqrlhead! (Default)
[personal profile] xyzzysqrl
[7:19 PM] XyzzySqrl: ... honestly mostly, like... I'm confused by WoW Classic because this is the first time I've seen a theme park MMO operate like a theme park.
People are shouting jokes and encouragement at each other over the loudspeakers.
You get run-by buffs.
People call out rares in chat.
There's a guy selling homemade bags out of a stand.
People forming neat orderly lines to fight bosses.
People agreeing to clump up in GROUPS to fight bosses. Organically.
I just ran through a bunch of caves in a five-man group hunting a boss and it felt like a mini-dungeon.
We all clapped when some dude found a green-quality axe.
If you're having trouble with a fight, a little circle forms up to heal you through it.
A guy just mailed me a decent pair of pants because I finished a pun he made in global chat.

[7:20 PM] XyzzySqrl: I'm torn between "What the fuck is this?" and "Wow everybody's being real nice and trying not to ruin each other's day. ... What the fuck is this, is this still WoW?"

[7:40 PM] XyzzySqrl: .... that said I'm still in the cow starting area. I'm about to leave for the orc/troll "Barrens" land, so I'm expecting to be hit with a fucking wall-to-wall nightmare of Chuck Norris jokes from 2004 and I'll black out and wake up in an hour having uninstalled the game and thrown my PC into the street.



[8:00 PM] XyzzySqrl: ...I'm gonna miss those moos.

Date: 2019-08-29 04:08 am (UTC)
kjorteo: Screenshot from Dragon Warrior, of the ruined town of Hauksness. (Hauksness)
From: [personal profile] kjorteo
I was in the WoW beta, where I naturally was a moo, and I still remember that exact boss you're talking about. We had the same polite neat orderly lines outside their lair back then, too.

Younger me thought it was a design flaw ("This game bottlenecks you by giving every player on the damn server the exact same quest for this exact same mob such that we need to form a line to fight him like we're at the Thunder Bluff DMV??") Immersion ruined, disbelief unsuspended, 0/10 see me after class. I took it (among a few other random nitpicks) as the grand list of reasons why this game was ultimately not worth getting into once it left beta.

Meanwhile, now I went back and got into Istaria again and stories like this are strangely nostalgic and charming.

A good and nurturing community definitely helps the experience, both in actual help (assistance with tough fights, helping you find equipment on your shopping list, etc.) and the emotional support from just having a nice group of nice people to hang out with. The people on our server are pretty much the reason I'm still playing, awkward "I fell in actual love with the one person in Istaria that the other prominent guildies have a problem with" drama aside.
Edited Date: 2019-08-29 04:08 am (UTC)

Date: 2019-08-29 04:36 am (UTC)
kjorteo: Glitched screenshot from Pokémon Yellow, of Pikachu's portrait with scrambled graphics. (Pikachu: Glitch)
From: [personal profile] kjorteo
God, it was the exact boss I was thinking of. I remember that tent. Yeah, that's... Classic Thunder Bluff is just Like That and some things never change, I guess.

As to how other MMOs handle it, CoH has the instance model (as you well know,) and Istaria just has all the named mobs walking around in the open like the regular ones. Kind of like the WoW (or more likely given the era and inspirations, EverQuest) model except without there actually being enough population for the need to worry about what if more than one person wants to kill this boss at the same time. Like, "Wow, there are 21 people online [on the entire server, globally]. It's really busy tonight, good to see so many people here o.o" is an actual literal comment that I saw in the marketplace chat once. Boss queues are not a thing.

Another way you can tell: Currently, as of when I write this comment, there is a known bug that Water Elementals (a basic-ass level 15 or so mob, they hang out in clusters on beaches, the kind you get quests to kill 20 of) are using the death animation of Blight Anchors (big-ass endgame Epic Boss raid battles, the kind that are level 130 in a game with a 100 cap because fuck you this is a raid) upon defeat. Think the difference in death animation/effects between defeating a regular enemy and a boss in FF6, only even more dramatic; the sky turns blighted green and the ground shakes mightily. Every time. And I went through twenty of the things in like an hour. In a high-pop game like WoW, the community would probably band together and house rule common courtesy guidelines to help each other out ("don't kill Water Elementals during quiet hours" or whatever) because obviously triggering the visuals of the apocalypse every 90 seconds would risk bothering your neighbors. In Istaria, I genuinely don't think anyone else noticed it happening. I mean, no one was around, so hey.

Profile

xyzzysqrl: A moogle sqrlhead! (Default)
xyzzysqrl

February 2025

S M T W T F S
      1
2345678
91011121314 15
16171819202122
232425262728 

Page Summary

Style Credit

Expand Cut Tags

No cut tags
Page generated Jul. 30th, 2025 12:09 pm
Powered by Dreamwidth Studios