xyzzysqrl: (Ducks)
[personal profile] xyzzysqrl
I felt deeply tired and burned out for a while, so I decided to roll back to one of my favorite older games thanks to the Disney Afternoon Collection.

One of the things I love most about Ducktales is its nonsensical nature, typical of the licensed games of the late 80s/early 90s. Why is Scrooge McDuck on the moon, enjoying Capcom's most memeticly well-regarded music track? Why are Yeti attacking? Why did Dracula steal all of your hard-fought treasures?

The answer is: No one cares shut up.

I'm told the remade version attempts to answer questions like this. That's part of why I've never actually played it.

This is a good game, though.

Date: 2018-10-11 02:31 am (UTC)
kjorteo: Screenshot from Werewolf: The Last Warrior, of the titular Werewolf next to a sign that says "Don't Knock". (Don't Knock)
From: [personal profile] kjorteo
There's something charming about off-the-rails NES... either plots or complete willful and purposeful lack thereof.

On one hand, NES DuckTales just is, shut up, as you said.

On the other, NES Willow piles on more plot and very freely and openly makes shit up to make it happen. (You remember the part where Willow needed to spelunk through a cave and defeat a villager who was cursed and transformed into a monster in order to retrieve a golden statue that a bridge-guarding skeleton wants before he's allowed to leave the Shire Willow's Starting Hometown, right?)

And I feel like both are equally "NES plots don't care about anything and it's awesome" charming.

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