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As a sequel to Off-Peak, The Norwood Suite continues the themes and ideals of its prior work, namely it's a mashed-up messy arthouse collage with a really weird ending and a lot of interesting themes at play, presented in a style that's suited to a 90s early-CD-ROM multimedia playhouse where being Interesting is more important than being coherent.

It makes a lot of advancements on the prior game -- you've got an actual inventory now, for example -- but it also regresses a little. The entire game is a system of keys and fetch quests, picked up by listening to the rambling diatribes of the hotel guests.

The achievements are also slightly buggy, one of them outright refused to trigger for me. This is not really the kind of game you play for achievements, though. You're here to explore the quirky cast, form theories about what's going on, and have your face implode at the ending.

Really, it's all a game like this should be.

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