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Hideo Kojima called Framed 1 his game of the year for... some year, I forget when. Apparently it really did deserve it.

The thing about the Framed games is they're puzzles you solve by moving comic book panels around. Narrative flow is important, but less important than continuity of movement. Every panel carries the movement that was happening right before it, and will flow into whatever's happening right after it, logic occasionally be damned.

This would look SO stupid in print, but works in a game. It has a few moments where I was going "Oh, that's very clever!" and "What kind of nonsense is THAT?" at the same time.

Framed 2 does everything the first game does but even harder. It's worth playing both.

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