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No. No, this is just dumb. And I like hidden object games.
"Sacra Terra: Angelic Night". In which an angel powered by "the light" (?) whose abusive parents (??) summoned demons from hell via a runic circle by not properly doing the wizardry ritual (3X ??? COMBO) recruits your ambiguous player character to find a bunch of hidden objects and do some puzzles to send demons representing the seven deadly sins (including "ire", because maybe "wrath" was too hardcore) back to hell.
Highlights included the game getting stuck on one line during the "poison Greed' puzzle to inform me that "DEMONS LOVE CINNAMON" over and over again, the game STARTING with the old locked door/paper/keyhole puzzle which is a shooting offense in proper adventure game circles and was old when INFOCOM died, and the soundtrack denoting the appearance of an angel by going "ANGELLLLLL" at me.
I just... I have a tolerance threshold and after around 100 minutes of gameplay this was OVER it by a mile. I'm not gonna lose sleep over dumping this one.
"Sacra Terra: Angelic Night". In which an angel powered by "the light" (?) whose abusive parents (??) summoned demons from hell via a runic circle by not properly doing the wizardry ritual (3X ??? COMBO) recruits your ambiguous player character to find a bunch of hidden objects and do some puzzles to send demons representing the seven deadly sins (including "ire", because maybe "wrath" was too hardcore) back to hell.
Highlights included the game getting stuck on one line during the "poison Greed' puzzle to inform me that "DEMONS LOVE CINNAMON" over and over again, the game STARTING with the old locked door/paper/keyhole puzzle which is a shooting offense in proper adventure game circles and was old when INFOCOM died, and the soundtrack denoting the appearance of an angel by going "ANGELLLLLL" at me.
I just... I have a tolerance threshold and after around 100 minutes of gameplay this was OVER it by a mile. I'm not gonna lose sleep over dumping this one.
no subject
Date: 2017-05-17 02:57 am (UTC)no subject
Date: 2017-06-28 04:08 pm (UTC)