SPURIOUS INTERRUPT DETECTED!
PRIORITY OVERRIDE!
PRIORITY OVERRIDE!
As in I have no sense of priorities and this overrides them oops. Okay, something I totally forgot about is that the PC version of Dark Souls 2 comes out liiiiike tomorrow or the day after. Also basically there is no force in the entire universe that can keep me from throwing myself lemming-like into that for a while. I love you all and I like Metal Saga but srsly I have been waiting for this one for like a WHILE? So I am probably gonna update this sporadically for a bit or just stop since half y'all are playing Metal Saga on your own anyway.
That said, across email and IMs and illicit back-alley textual hangouts and comments here and all the other ways you darlings converge upon me I recieved some dog votes. The Tosa got 0 (no love for sumo?), the Terrier got 2, the Shibe 3 (no doge. such sad.) and the St. Bernard got 4. As to name votes, there were two. One was the very historical name of Clairvaux, which is solid... but instead I'm going with Digby, because it's easier to remember and pronounce and also to give my blog some Canadian content. Maybe they'll give me a visa!
So now that we've got a dog, we should look at what he brings to the party. In this case it's healing skills. 50G for a 250 point heal (that's much less than a storebought medical item), 200g for a 200 point heal-all. That's pretty fantastic.
Dogs work off their own AI, and will just do what they feel like. However feeding them dog food ups the shinyness of their coat and makes them smarter and more likely to come through in a clutch. Never let the dog die, though. He'll come back, but that makes it less shiny and means you'll be stuffing him with food for a while.
Sadly, the dog cannot drive a tank. There apparently IS a rule. Sigh.
Let's see... what else do we need? Oh yes, the dog should have a weapon of some kind.

Ahahahahaha YES PERFECT. The dog does not need a tank. The dog IS A TANK.
Now that we have a dog with healing skills and an anti-tank cannon, fighting in the facility is much less... lethal. I stay and grind up a couple levels, plus most of the enemies drop dog food so I can pump up his coat. Good, pretty doggie. As we're leaving, we catch Connie and Clive chatting behind the building. "Those dogs aren't exactly DOGS." Clive muses. "They're just designed to LOOK like dogs. (I think.)" Y'know, I'm starting to think these guys know more than they let on?
I also drop back and pick up the Ferret again, since A: It's a good idea to have a 'mule' tank you can load up with extra parts or something to pop into if one gets busted, and B: I may mod it up and use it in the future. I'm just not sure! This game could go a lot of ways and I'm just now pushing into new areas I've never seen before. Accordingly I stop in at East Zero (a frontier-style town with a train running nearby) and pick up some high-powered tank bits. Then I spend roughly 8000G tuning my tanks up for RAW POWER and also durability. I could've spent more, but I decided that was probably good enough.
My tanks now have something like 1200 armor each, except if I actually go around with that many HP, battles go Dog/Enemy/Dog/Enemy/Dog/Enemy/Tank. So I trim down to about 500 HP. While exploring I come upon a trader camp and check the place out.

Nothing good is happening here. The League of Uncivilized Barbarians are here, and they're slaughtering everyone they can find. Of COURSE I pick "They won't get away with this!" and charge in.

Good dog. The League are not particularly dangerous to me and my tanks and my BATTLE DOG Digby. Unfortunately once they're defeated, their leader shows up in a PROPER tank.

We have the tools, we have the talent. It's a quick fight and just as Mad Maxwell is about to rally, someone leans in from offscreen with a goddamn BEAM RIFLE and takes his tank out. It's Scarlet the Red Fox, and she's awfully smug about how easy it was to scrap his machine.

She waves and departs, leaving the rest to us. Mad Maxwell may have a double-bladed chainsaw arm and a pair of cannons slung over his shoulder, but he's also taking roughly 300 damage per round and he goes down easily. With his last breath he laments that a bunch of rookie hunters got the better of him. Fist-pump. We are SUCCESSFUL. ... but everyone's still dead. Ah well. We head back to East Zero and dance the night away.

It's just a "memorize the button pushes and mash them out" game. Unlike other minigames you CAN win stuff from dancing. From this, for example, we get a set of Dance Earrings. Rare gems set in white gold, and sadly we can't get anyone in the party (even the dog) to put them on. Shame! There's also a subquest here with a guy named MC Hamir, a racist caricature...

...Who can get us a new tank, or so he says. He wants WAY more money than we can shell out at this point. We will probably be back for this later. We also collect the bounty on Mad Maxwell (of course there was one) and head out to hunt the next bounty: The Hammer Hydra. This dude is why I mentioned not going into the desert before... but we SHOULD be okay now.

I don't know if you can see that, but it's a huge-ass shark fin coming straight at us. Why is there a shark in the desert?

I don't know if you were expecting an answer to that question but HOLY CRAP GIANT DESERT SHARK. This thing WILL EAT YOU whole if you're low-level.

Thankfully we are not low-level. It's still kind of a nasty fight though, since he keeps ducking under the sand to heal. When he pops up, we unload like crazy until he blows up. Then it's back to town for the reward!
At this point we've got a pair of choices. We could either roll out on the train to a place called Alice One, which would get us another party member and a bunch of sweet equipment, but would also kick our ass in. Or we can keep exploring this half of the world map, which is what I decide to do.
We end up in the town of Beldaire, home of the Beldaire Mansion, which I peek in on. ... Beldaire, Beldaire... where have I heard that name before? Eventually, I come face to face with Rosa -- Oh THAT Beldaire.
We talk for a while, particularly about her tank collection (of course).

She also offers some advice about kitting out our various tanks, and the game informs me that I can now send her gifts if I care to. Tank-based romance option? MAYBE. She also warns me that she hopes Auer never comes between her and a tank she wants. Tank-based RIVAL option? ALSO MAYBE. Maybe she's just warning us that her desires lean away from guys and girls and more towards sheet metal and heavy guns.
...
With that thought on our minds, let's save and stop here. Again I want to give warning that Dark Souls 2 is likely to make me vanish for a while and I'm not sure if I'll pick up Metal Saga afterward, so... y'know. Fair warning. Y'all have seen some of the best bits anyway already, probably! I mean... I don't know for sure.
PRIORITY OVERRIDE!
PRIORITY OVERRIDE!
As in I have no sense of priorities and this overrides them oops. Okay, something I totally forgot about is that the PC version of Dark Souls 2 comes out liiiiike tomorrow or the day after. Also basically there is no force in the entire universe that can keep me from throwing myself lemming-like into that for a while. I love you all and I like Metal Saga but srsly I have been waiting for this one for like a WHILE? So I am probably gonna update this sporadically for a bit or just stop since half y'all are playing Metal Saga on your own anyway.
That said, across email and IMs and illicit back-alley textual hangouts and comments here and all the other ways you darlings converge upon me I recieved some dog votes. The Tosa got 0 (no love for sumo?), the Terrier got 2, the Shibe 3 (no doge. such sad.) and the St. Bernard got 4. As to name votes, there were two. One was the very historical name of Clairvaux, which is solid... but instead I'm going with Digby, because it's easier to remember and pronounce and also to give my blog some Canadian content. Maybe they'll give me a visa!
So now that we've got a dog, we should look at what he brings to the party. In this case it's healing skills. 50G for a 250 point heal (that's much less than a storebought medical item), 200g for a 200 point heal-all. That's pretty fantastic.
Dogs work off their own AI, and will just do what they feel like. However feeding them dog food ups the shinyness of their coat and makes them smarter and more likely to come through in a clutch. Never let the dog die, though. He'll come back, but that makes it less shiny and means you'll be stuffing him with food for a while.
Sadly, the dog cannot drive a tank. There apparently IS a rule. Sigh.
Let's see... what else do we need? Oh yes, the dog should have a weapon of some kind.

Ahahahahaha YES PERFECT. The dog does not need a tank. The dog IS A TANK.
Now that we have a dog with healing skills and an anti-tank cannon, fighting in the facility is much less... lethal. I stay and grind up a couple levels, plus most of the enemies drop dog food so I can pump up his coat. Good, pretty doggie. As we're leaving, we catch Connie and Clive chatting behind the building. "Those dogs aren't exactly DOGS." Clive muses. "They're just designed to LOOK like dogs. (I think.)" Y'know, I'm starting to think these guys know more than they let on?
I also drop back and pick up the Ferret again, since A: It's a good idea to have a 'mule' tank you can load up with extra parts or something to pop into if one gets busted, and B: I may mod it up and use it in the future. I'm just not sure! This game could go a lot of ways and I'm just now pushing into new areas I've never seen before. Accordingly I stop in at East Zero (a frontier-style town with a train running nearby) and pick up some high-powered tank bits. Then I spend roughly 8000G tuning my tanks up for RAW POWER and also durability. I could've spent more, but I decided that was probably good enough.
My tanks now have something like 1200 armor each, except if I actually go around with that many HP, battles go Dog/Enemy/Dog/Enemy/Dog/Enemy/Tank. So I trim down to about 500 HP. While exploring I come upon a trader camp and check the place out.

Nothing good is happening here. The League of Uncivilized Barbarians are here, and they're slaughtering everyone they can find. Of COURSE I pick "They won't get away with this!" and charge in.

Good dog. The League are not particularly dangerous to me and my tanks and my BATTLE DOG Digby. Unfortunately once they're defeated, their leader shows up in a PROPER tank.

We have the tools, we have the talent. It's a quick fight and just as Mad Maxwell is about to rally, someone leans in from offscreen with a goddamn BEAM RIFLE and takes his tank out. It's Scarlet the Red Fox, and she's awfully smug about how easy it was to scrap his machine.

She waves and departs, leaving the rest to us. Mad Maxwell may have a double-bladed chainsaw arm and a pair of cannons slung over his shoulder, but he's also taking roughly 300 damage per round and he goes down easily. With his last breath he laments that a bunch of rookie hunters got the better of him. Fist-pump. We are SUCCESSFUL. ... but everyone's still dead. Ah well. We head back to East Zero and dance the night away.

It's just a "memorize the button pushes and mash them out" game. Unlike other minigames you CAN win stuff from dancing. From this, for example, we get a set of Dance Earrings. Rare gems set in white gold, and sadly we can't get anyone in the party (even the dog) to put them on. Shame! There's also a subquest here with a guy named MC Hamir, a racist caricature...

...Who can get us a new tank, or so he says. He wants WAY more money than we can shell out at this point. We will probably be back for this later. We also collect the bounty on Mad Maxwell (of course there was one) and head out to hunt the next bounty: The Hammer Hydra. This dude is why I mentioned not going into the desert before... but we SHOULD be okay now.

I don't know if you can see that, but it's a huge-ass shark fin coming straight at us. Why is there a shark in the desert?

I don't know if you were expecting an answer to that question but HOLY CRAP GIANT DESERT SHARK. This thing WILL EAT YOU whole if you're low-level.

Thankfully we are not low-level. It's still kind of a nasty fight though, since he keeps ducking under the sand to heal. When he pops up, we unload like crazy until he blows up. Then it's back to town for the reward!
At this point we've got a pair of choices. We could either roll out on the train to a place called Alice One, which would get us another party member and a bunch of sweet equipment, but would also kick our ass in. Or we can keep exploring this half of the world map, which is what I decide to do.
We end up in the town of Beldaire, home of the Beldaire Mansion, which I peek in on. ... Beldaire, Beldaire... where have I heard that name before? Eventually, I come face to face with Rosa -- Oh THAT Beldaire.
We talk for a while, particularly about her tank collection (of course).

She also offers some advice about kitting out our various tanks, and the game informs me that I can now send her gifts if I care to. Tank-based romance option? MAYBE. She also warns me that she hopes Auer never comes between her and a tank she wants. Tank-based RIVAL option? ALSO MAYBE. Maybe she's just warning us that her desires lean away from guys and girls and more towards sheet metal and heavy guns.
...
With that thought on our minds, let's save and stop here. Again I want to give warning that Dark Souls 2 is likely to make me vanish for a while and I'm not sure if I'll pick up Metal Saga afterward, so... y'know. Fair warning. Y'all have seen some of the best bits anyway already, probably! I mean... I don't know for sure.
no subject
Date: 2014-04-24 05:05 pm (UTC)They use MapleCard.
(I ransacked an orphanage. Got a laser for my doge. Why did orphans with no dog have a dog-laser?)
no subject
Date: 2014-04-24 09:35 pm (UTC)I am a shady character!