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You know what I've never done? I've never actually played Sonic Adventure 2. I've played a one-level demo of the game, with the famous "City Escape" scene everyone knows. I love the soundtrack. I never did actually play the dang game for various reasons I'll go into when they come up in play.

So, this will be a first for me. I'm dimly aware that the game's divided into a Light Team and a Dark Team, and I plan to do it in that order. I also plan to keep stage-by-stage notes again, since that went over well last time.

Let's go back in time to 2001. I was 19, the Dreamcast was in full bloom, we were a year away from Sega throwing in the towel and shacking up with Nintendo, Sony and Microsoft to put out games for other platforms. The dream was still alive, but Sega were stumbling. They needed to knock a full-court smash out of the park and through the hoop to keep themselves swimming above the water.

Thus: Sonic Adventure 2. They dumped the "hub level" concept and decided that what Sonic fans REALLY wanted was an elaborate story mode. Let's find out -- together -- how that worked out! (Hint: This was the last Sonic game ever released on Sega hardware.)

Story Select - HERO. Let's get this rolling. Ha. It is a joke? ...no? Okay.

Game starts and ... oh no! An organization... possibly evil, who knows... called "GUN" has captured Sonic! But they can't contain him. NOBODY CAN CONTAIN THIS. He breaks out, tears a hunk of their helicopter off, and airdrops himself into the oddly photo-realistic city ("Was he wearing a parachute?" "No. No he wasn't.").

Stage 1: City Escape! And I am ... REALLY BAD with these controls all of a sudden!

City Escape's music is absolutely in my top ten of goofy Sonic musics. It's just a great, great song. Never fails to perk me up. The stage itself is pretty straightforward, and hey, it's Omochao! Omochao is your hint system. Omochao is also a physical object in the game world. ROOKIE MISTAKE, Sonic 2 dev team. *hucks Omochao off a cliff*

Actually, Omochao can be used as a throwing weapon, to my eternal amusement. Apparently this gives him brain damage, because he starts wondering where he is after a couple tosses. Yay! I broke it! ... *shuffle off guiltily*

Ah, GRINDING. I wonder how many people remember how big a deal Sonic's grinding was -- not in the game world, no, but in reality. See, I remember from the Official Dreamcast Magazine that Sega had cut a deal to use "Soap Shoes", which are stupid-ass shoes that actually exist in real life which have little plastic insets so you can slide on things.

I think one of the demo CDs actually had videos of people doing this in reality, which looked almost as ridiculous as you can imagine. That said, I kind of respect it. Actually being able to do long railslides on a whim was one of those things I always envied as a kid. ... Ah well.

Of course this entire area is designed to look like San Francisco, since this is the first Sonic game developed in America. Obviously this is what killed the series.

Ads for Chao Cola, Chao in Space 2 (2-disc DVD set)... I get the feeling they were trying to PUSH chaos really HARD. Unfortunately, I don't care about the little marshmallow puffs and we won't be seeing them in this playthrough. Screw you, chaos!

"IN THIS CONTAINER IS THE CHAO KEY. IF YOU KEEP IT YOU CAN GO TO THE CHAO GARDEN AFTER THE STAGE." Augh fuck no I said NO CHAOS. *throw Omochao into pit*

Ah yes, the famous truck chase scene, later immortalized in Sonic Generations. It's... actually a little underwhelming! Like I get it was trying to pay homage to the Killer Whale chase in SA1 but... it doesn't feel threatening at all because of all the boosters. Oh well. And... GOAL!

This takes me to Chao World. I instantly leave Chao World.

Suddenly, back in the city, a mecha attacks Sonic! The game informs me that this is the "F-6t Big Foot" and that it packs multiple machine guns and missile launchers. What it actually does is hover around the arena firing randomly, then land and expose its cockpit, which I smack. Then it explodes. This is not even the most IMPOSING first boss I've ever fought, but it was just a prelude as a red-and-black hedgehog pops out of nowhere.

This is Shadow, and you have no idea how hard it is not to start cracking Persona 4 references right now.

Shadow is... I don't even know how to split him off from his years of built up "DARK!!" personality. He comes off like a straight-up villain here, though, waving a Chaos Emerald around and shouting about "CHAOS CONTROL" while he teleports about. Sonic is quick to assure himself that it's not that he's outspeeded, it's just Shadow warping around. Damn romhackers.

ANYWAY enough of that, let's jump over to ... Knuckles arguing with our latest new character, Rouge the Bat. OH MY GOD ROUGE IS VOICED BY LANI MINELLA. That's fucking NANCY DREW arguing with Knuckles that "All the world's jewels are hers". The moment she opened her mouth, my BRAIN EXPLODED.

Anyway, she's grumping at Knuckles that SHE should have the Chaos Emeralds, he closes his eyes to technobabble about what they do, and when he opens them again Eggman has yoinked the damn thing with a grabber-claw. THIS IS WHY WE CAN'T HAVE NICE THINGS, KNUCKLES. Knuckles promptly panics and breaks the emerald into 108 shards which he and Inu-Yasha will have to walk the land recovering... wait, no. It's just him and Rouge, who poses against an oddly photo-realistic pyramid as she sniffs about how she won't let anyone manhandle her jewels.

There's... uh, there's probably fanfic about that. M'just sayin'.

Moving on! Stage 2 - Wild Canyon. Oh my god, this soundtrack. The music here is Kick the Rock and THOSE LYRICS. "AIN'T NOBODY GONNA COME HERE AND EAT MY PLATE!" Knuckles you don't eat that. That is tableware. Do you understand how food works?

The first Knuckles mission! The design is unchanged from SA1: You fly around looking for jewel shards, then you pick them up. Then you win.

Actually that is exactly what I do, almost too fast for a writeup. I will note a few things:

I had forgotten you can get hints from the computer terminals. That really helps.

Ow, this jewel radar noise gives me a HEADACHE. I like the gameplay but OW that pinging.

The level design of this reminds me of an early Unreal Tournament level. "Okay, here's the WIND area, and here's the weird sloped area, and here's the cave tunnel..." "Why does any of this exist?" "BECAUSE SHUT UP THAT'S WHY."

Oh well. Incidentally there's a WEIRD glitch with these cutscenes where they just clip lines so they talk over each other. I wonder if that's in other versions of the game too.

We fade back in on Tails, who is... ACTTTIIIIING. "PRISON ISLAND IS AN ISLAND WHERE THERE IS A PRISON. IT IS A TOP-SECRET HIDDEN MILITARY BASE. I HEARD ABOUT IT ON SATELLITE TELEVISION, WHICH IS TELEVISION BEAMED FROM SPACE. THAT IS WHERE SONIC IS. OH NO, IT IS AMY. AND SHE IS WITH EGGMAN. I MUST HELP HER BECAUSE SHE IS IN TROUBLE AND THAT IS WHY I MUST HELP HER. RUN AWAY VERY FAST AMY SAID TAILS IN A LOUD VOICE."

All while his head is frantically distorting and morphing to try to keep up with his speech. Tails, dear, did you suffer some kind of brain injury between games? Do you need some medicine and a good lie down? How about tea? I'll get you tea.

Please watch that cutscene here while I get tea for the poor addled fox.

Then he turns his plane into a mecha and we have the number one reason I never bought this game when I was young: They stuck my favorite character in a pewpew machine for no reason. Did... did the accident that gave him a concussion also render him legless? Is this the story of a brave disabled fox rising to meet the challenges of heroism? Well no because in the Chao garden he DOES get out of the mecha, but that's the only place. So ... fuck that. I am sad about it.

But that aside I'm here to play, so it's time for a boss fight (really? as the first stage of a new gameplay style?) against Eggman. The boss fight is over just fast enough for me to learn that I passionately hate the missile lock noise too. It's a long extended *EEEEEEEE* that pierces right to the center of the brainstem. Crack me a bottle of aspirin, it's gonna be a long night.

So Tails shoots Eggman like three times and he pisses off, leaving Amy to blare her theme song at us. SWEET SWEET YOU'RE SO SWEET etc. Why is Amy here? She's here to rescue Sonic! Hey, I wanna play THAT game... but no, Tails and his mechawalker take over from here.

Wait, did I just say I want MORE Amy levels? Sigh.

Stage 3: Prison Lane!

Tails and his "Volkan Cannon" which goes EE EEE EEE EEE and destroys more of my brain cells proceed to navigate the prison, shooting many robots and possibly committing a great number of felonies. I also locate an old friend in the slammer. Poor guy. His gameplay wasn't THAT horrible.

Meanwhile Omochao offers the INCREDIBLY HELPFUL TIP: "Remember to keep your health above zero!" I want to eat him.

Eventually Tails reaches the end goal, so we instantly cut back to Amy, who drops out of the ceiling above Sonic's cell ninja-style. Uh... Tails... doesn't GET a part in this cutscene! Thanks, Sonic Team, for rendering that previous level invalid. Anyway Amy has lifted a security card from -- somewhere -- and sets Sonic free, but not before noticing mysterious writing all over the inside of his cell. She walks in for a closer look!

Ahaha, I see the gag coming.

...and then she walks back out again, chasing him.

So... I... uh. ... well. Mmh.

Stage 4: Metal Harbor

Back to Sonic, who is briskly escaping from the military base on the trail of Eggman and "that black hedgehog". This leads through a harbor and somewhat hamfistedly to some Light Speed Dash shoes. Oh boy, one of my least favorite gimmicks makes a return! Aside from that, this level is pretty dull up until the end, where I am informed that my goal is to grab onto a missile before it flies away. Okay! So I race the countdown up to the missile, where it goes "SIX. FIVE. F-- FIRE."

What.

Needless to say I have to do that part over. It does the same early "FIRE" (on three this time) but at least this time I GRABBED it first. So Sonic rides it off to a forest somewhere, and that just happens to be where Shadow is, so they just happen to have a boss fight. Uh... there's... probably some gimmick here, because I spin-jump at him and he spin-jumps at me and we bounce off and "duel" a bit in mid-air, but eventually he lands and I smack him in the head and win. So if there WAS a gimmick... I have no idea what it was but I won anyway.

GO, TEAM BLIND LUCK

Then Eggman calls to tell Shadow that the island is exploding in eight minutes and both he and Sonic make these gloriously derpy "AAAAAA" faces at each other and run off.

So: Stage 5: Green Forest!

This is the first stage that's a genuine pain in the ass for me, because of the light controller drift or possibly even natural run drift (it's hard to tell if it's me or the game!) that has Sonic soaring off blind hills and running along loops only to slip off the edge mid-run.

I do manage to find the "Ancient Light" power-up, which lets me quick-attack groups... if I spend many non-quick seconds sitting still and charging up first. ... This is not really a power-up, is it. This is a trap for dumb people.

Then I hit the goal and the island explodes. BUT THAT'S NOT IMPORTANT RIGHT NOW BECAUSE OHHHHHH WE'RE GOIN' TO--

Stage 6: PUMPKIN HILL ZONE

THIS SONG YOU GUYS. THIS SONG. Let's listen to a talented professional rapper stumble and trip over how to get the lyric "The great Emerald's power allows me to feel!" out with any kind of reasonable flow. (Spoiler: He doesn't make it.) While I'm grooving to this, I find the "Shovel Claws", giving Knuckles the POWER TO DIG.

... Didn't... he already have that power? Isn't that... I mean, wasn't that his THING last game? I... okay sure whatever. It also makes him go "ORA ORA ORA!" in untranslated Japanese, so nice job there Sega.

So Pumpkin Hill is absolutely AMAZING in terms of goofy shit packed in, with a GHOST TRAIN and DANCING TOMBSTONES and a haunted church and all kinds of crazy stuff, so I'm actually kind of sad that this level is over in under four minutes.

The next cutscene...

Holy crap. Okay. The next cutscene introduces the PLOT, apparently! We fade in on Eggman doing a commercial for himself (I love the scrolling "I AM GREAT I AM BRILLIANT" etc banner behind him) where he announces "Screw all y'all, let me rule the world". Then to prove he's serious about things, he blows up half the moon.

He blows up half the moon.

In a cutscene, halfway through the story, Eggman blows up half the moon, just... as a punctuation mark.

This is the most MENACING Eggman's ever successfully been, you guys! Naturally the Sonic team (Amy, Tails, Sonic) treat it like he just put a kick-me sign on somebody. "Oh, that Eggman!" *canned laughter* Anyway, Tails (who still sounds like a vocaloid someone fused with the soul of a seven year old child) whips out a chaos emerald and declares they attract each other like magnets, so he can figure out where Eggman is.

And then the police show up -- the POLICE, minutes after Eggman BLOWS UP HALF THE MOON -- to arrest our heroes for loitering. Cue a level where Tails evades arrest.

Sonic Adventure 2 is INSANE, you guys. I gotta take a break for a while. This is getting too long anyway.

Date: 2013-11-15 12:53 pm (UTC)
From: [identity profile] kiruppert.livejournal.com
Tails is clearly hysterical. Is there a prison on the island, or a military base? Come on, Tails, be reasonable here. You're losing your head!

Date: 2013-11-16 05:52 pm (UTC)
From: [identity profile] read-alicia.livejournal.com
Please watch that cutscene here while I get tea for the poor addled fox.

I can clearly see Tail reading off the cue cards being held in front of him, probably by Big who needed the work.


Also, is Chairhead pissed that Robotnik has ruined forever his opportunity to finish writing his name up there?

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