Game Complete: Mirror's Edge.
Dec. 31st, 2009 10:03 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
That was... interesting. A motion sickness simulator with game elements! Lots of running and jumping and platforming... which was oddly fun, to someone not much for platformers. Perhaps because it had more in common with Prince of Persia than most games do.
Excellent game ... and finished without shooting a single person. Yay nonviolen... well, there was a lot of groin-kicking. But it's okay if you do it to the police, right?
Excellent game ... and finished without shooting a single person. Yay nonviolen... well, there was a lot of groin-kicking. But it's okay if you do it to the police, right?
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Date: 2009-12-31 11:11 pm (UTC)I absolutely adore the -concept- of fighting, running, jumping, etc all in forced super-immersion. I just... mmm. Some of the execution threw me. In my uncharitable moments of anger, I referred to Faith as the "first FPS heroine with incurable cataracts blurring her vision and a severe atrophied-grip disorder".
I never had any real issue with the controls, as such. All my trouble was in things the interface didn't quite tell you, like that you jump further if you look upward before jumping instead of at your target.
On the whole, though, I am seriously right there for Mirror's Edge 2. And I like that I made it through without a single shot fired, except the plot-mandated ones. It made me almost feel let down when Faith started blazing away at exploding barrels in one cutscene. Oh, hon, you have no deaths on your record except maybe that guy you jumpkicked off a building. Don't start now.