Another hidden object game, this one published by Artifex Mundi. They always seem to put out the hidden object games closest to a traditional point-and-click adventure: Lots of puzzles, very plot-heavy, etc. Indeed, this particular hidden object game was completed without doing any hidden object scenes at ALL. Instead, you can play a nice round of shangai solitaire/mahjong-tile matching and bypass the hidden object stuff entirely.
Which goes to show that genres are awfully flexible things, doesn't it?
Which goes to show that genres are awfully flexible things, doesn't it?