Jan. 7th, 2015

xyzzysqrl: A moogle sqrlhead! (Default)
All right, that was absolutely the best way I could've started the year. Dragon Age Inquisition was a damn good time and I'm happy to have played it, but it requires a difference in approach from how I went at Dragon Age 2. I almost, ALMOST hated this game.

For starters, I was aware of the "LEAVE THE HINTERLANDS" meme, but nobody had bothered to explain HOW or WHEN. There's an absolute ton of sidequests in this game and they all give you a resource called Power which is what you use to unlock the REAL quests. My problem was, I was treating this like a Bethesda game where you want to avoid the main quest as long as possible, right?

WRONG.
It's a BIOWARE game.
Get all up on that main questline. Do the plot. Find out what your friends are into. Do their plot. Go to a zone, there's usually some obvious "main zone plot" you're likely to stumble into. Do that. Then and only then if you need MORE POWER do you go galumphing off into the mountains trying to help farmers count their own buttholes or whatever fucking thing.

So once I learned that and got all that kicked off the game went fantastic. In-game save file says 51 hours, Origin time-tracking says 60 hours, there were ENTIRE AREAS I barely touched, I did not optimize my weapons or armor or grind out crafting stuff or go hunting rare mounts or go flumping off to find dragons or deliberately recruit new Agents or ANYTHING LIKE THAT. This game could take a LOT MORE TIME if you wanted it to and that's awesome.

I liked the companions, I liked the gameplay, I liked everything here, I may have a little crush on Cole. What didn't I like? Uh very very mild spoilers so let's duck under a cut for the rest of this.

Down here. )

On the whole, great time. Glad I showed up.
xyzzysqrl: (Play with me.)
So on the way home from the bookstore, the BF and I got in a conversation that wove through a number of different topics and settled on Roguelike games.

Sqrl: "And I'd end up with like, Cursed -1 Claws of Weakness, and be like oh gosh thanks..."
Woof: "I DON'T GET THAT."
Sqrl: "Awuh?"
Woof: "Like the cost of... a sling. It's a couple copper pieces tops. The cost of CURSING that sling is like a thousand gold. CONGRATULATIONS IT'S THE MOST EXPENSIVE PRANK GIFT EVER??"
Sqrl: "..."
Woof: "...hm?"
Sqrl: "...hmm."
Woof: "What?"
Sqrl: "I want to be that guy."
Woof: "You what?"
Sqrl: "I want to be that guy. The guy who's like... hey, splitting the loot. A spear. Anyone use spears in this party? No? Okay! I curse it and put it back in the box!"
Woof: *incoherent sputtering noises*

And thus was born the legend of Assholio The Malignant, Profesional Disenchanter. I may have to check the 2E Books of Magic over on the D&D shelf to see if he should be a priest or a wizard, but either way he thinks it's absolutely hilarious to leave cursed negative-penalty items in boxes for adventurers to find later.

Invite me to your D&D game today.

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xyzzysqrl: A moogle sqrlhead! (Default)
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