Sleep-deprived ranting
Jul. 20th, 2009 10:48 amBeen playing a lot of Final Fantasy Tactics A2 lately.
Moogles + Pistols = The best thing ever. I love you, tiny moogle gunner squad. I want to make about five hundred more of you, you heavily-armed crew of little mascotty fluffpoms, and I want to take you out to depopulate entire crapsack fantasy worlds with your guns that shoot lightning and ice, and then to repopulate them with fluffy little bundles of moogley joy.
Man I need me some sleep.
Moogles + Pistols = The best thing ever. I love you, tiny moogle gunner squad. I want to make about five hundred more of you, you heavily-armed crew of little mascotty fluffpoms, and I want to take you out to depopulate entire crapsack fantasy worlds with your guns that shoot lightning and ice, and then to repopulate them with fluffy little bundles of moogley joy.
Man I need me some sleep.
What's...
Date: 2009-07-20 04:12 pm (UTC)HISTORY OF TACTICS
Date: 2009-07-20 04:54 pm (UTC)Six years later, Square (now Square-Enix by that point) released a strat-RPG by the name of Final Fantasy Tactics Advance for the Gameboy Advance (naturally). Fan complaints about FFTA were many, ranging from the fact that the plot was contrived and Disney-esque in comparison to the original's, the fact it took a "put down your terrain in vaguely specified locations" system like Legend of Mana had, the fact that the difficulty curve had become a difficulty speedbump, and the fact it just wasn't the original Final Fantasy Tactics. However, regardless of internet negativity towards the title, it sold about as well as the original, and in late 2007 (mid-2008 for the Americas) Squeenix made a "sequel" of sorts for the DS, simply titled Final Fantasy Tactics A2. Not Advance 2, mind you, because it's not on the GBA any more! (Hurr.)
Gone from the switch to FFTA>FFTA2 are the terrain-placement system, the FFT-like system of move accuracy being based on facing (Damage is now affected by character facing, Tactics Ogre style) and... well, to be honest, much of a plot. At its base, A2's plot is similar to FFTA's ("You're stuck in this magical land of Ivalice! Now get home.") but while the protagonist of Advance took to this with an almost religious fervor (leading a lot of people to call him a Villain Protagonist) A2's is... well, I'll just say that about a quarter of a way through the game, the protagonist of FFTA2 is told "The way to go home is to just do stuff". And then the plot proceeds to derail into "putz about" central.
Re: HISTORY OF TACTICS
Date: 2009-07-20 05:01 pm (UTC)Re: HISTORY OF TACTICS
Date: 2009-07-20 05:03 pm (UTC)Re: HISTORY OF TACTICS
Date: 2009-07-21 12:29 am (UTC)Re: HISTORY OF TACTICS
Date: 2009-07-21 12:43 am (UTC)tl;dr version
Date: 2009-07-20 04:55 pm (UTC)no subject
Date: 2009-07-22 11:43 am (UTC)Can you make them wear black? Death squads really should wear black, they don't really work in any other colour.
no subject
Date: 2009-07-22 12:40 pm (UTC)Who're you, anyway?
no subject
Date: 2009-07-23 12:07 am (UTC)