![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Okay this is...
This is a Flash/HTML5 game that's still in active development and I beat it with two classes out of three. (Thieves are hard.) So it's really dumb to put it up here, BUT given that both of the games I'm playing right now are like SUPER LONG...
Anyway uh. This is an in-progress roguelike where you wander around a small dungeon fighting things with your dice and your inventory. Your inventory is all stuff like "does damage based on the number of the dice" or "must use an odd-numbered dice, will poison the enemy for that number" or whatever.
Each class has a gimmick: The warrior leans hard on attack/defense items and little else, the thief is maybe the most "Technical" in that they can gather a billion fiddly little dinguses that let them add or subtract dice dots and convert damage to poison over time or whatever, and the inventor is a big ol' pain in the ass that HAS to convert an inventory item into a gadget at the end of every fight, so it's like a war of attrition between you and your inventory. Can you finish the dungeon before you get inspired by bullshit and convert your only weapon into a fucking paperweight?
I didn't enjoy the inventor much.
This is a pretty good game and it's getting better as more versions come out. I probably won't mention it again, but I really wanted to talk about it a little and point people over at the website while it's being worked on.
Next update adds a Mage class, so that should be neat.
This is a Flash/HTML5 game that's still in active development and I beat it with two classes out of three. (Thieves are hard.) So it's really dumb to put it up here, BUT given that both of the games I'm playing right now are like SUPER LONG...
Anyway uh. This is an in-progress roguelike where you wander around a small dungeon fighting things with your dice and your inventory. Your inventory is all stuff like "does damage based on the number of the dice" or "must use an odd-numbered dice, will poison the enemy for that number" or whatever.
Each class has a gimmick: The warrior leans hard on attack/defense items and little else, the thief is maybe the most "Technical" in that they can gather a billion fiddly little dinguses that let them add or subtract dice dots and convert damage to poison over time or whatever, and the inventor is a big ol' pain in the ass that HAS to convert an inventory item into a gadget at the end of every fight, so it's like a war of attrition between you and your inventory. Can you finish the dungeon before you get inspired by bullshit and convert your only weapon into a fucking paperweight?
I didn't enjoy the inventor much.
This is a pretty good game and it's getting better as more versions come out. I probably won't mention it again, but I really wanted to talk about it a little and point people over at the website while it's being worked on.
Next update adds a Mage class, so that should be neat.