Entry tags:
Recordkeeping: Ico COMPLETE
Catching up with the hottest hits of 2001, I am.
Ico's a game about a kid with horns stuck in a castle with a very passive girl and all of the lighting effects a first-party Sony design team could program. He jumps, runs, explores and drags the girl along behind him with one hand while fighting off monster shadows with the other. There's a bit of plot, which only overexplains itself into tedium once through the entire game -- a very strong showing.
For the most part I beat this because I hadn't before. It's... mmh. I enjoyed the physical puzzles and jumping around, but not so much anything else?
...that said, there were strong MOMENTS in this game. Really strong visual moments. The endgame 'boss fight'/movement puzzle was particularly strong, even if it did come after the worst moment in the game. Highs and lows, I guess.
The save music was good, and this had enough positive points to make me glad I played it, but I'm a little relieved to have it out of the backlog, honestly.
Ico's a game about a kid with horns stuck in a castle with a very passive girl and all of the lighting effects a first-party Sony design team could program. He jumps, runs, explores and drags the girl along behind him with one hand while fighting off monster shadows with the other. There's a bit of plot, which only overexplains itself into tedium once through the entire game -- a very strong showing.
For the most part I beat this because I hadn't before. It's... mmh. I enjoyed the physical puzzles and jumping around, but not so much anything else?
...that said, there were strong MOMENTS in this game. Really strong visual moments. The endgame 'boss fight'/movement puzzle was particularly strong, even if it did come after the worst moment in the game. Highs and lows, I guess.
The save music was good, and this had enough positive points to make me glad I played it, but I'm a little relieved to have it out of the backlog, honestly.