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In the roughly 47 minutes I played this game:
I determined it was a walking simulator/straightforward "walk and look at pretty things" game.
Realized it was very likely an indie game about death.
Got stuck in the scenery twice and fell through the floor once.
Realized the third time I could not actually extract myself from the scenery.
Weighted my desired to play Another Fucking Indie Game About Death against the time and effort it would take to start again.
Stopped playing.
Maybe another time, another day, when I'm feeling more morbid or forgiving or something. Maybe.
Right now, screw a whole buncha this. If I want to glitch myself into oblivion I'll play a Bethesda game or Goat Simulator or something.
I determined it was a walking simulator/straightforward "walk and look at pretty things" game.
Realized it was very likely an indie game about death.
Got stuck in the scenery twice and fell through the floor once.
Realized the third time I could not actually extract myself from the scenery.
Weighted my desired to play Another Fucking Indie Game About Death against the time and effort it would take to start again.
Stopped playing.
Maybe another time, another day, when I'm feeling more morbid or forgiving or something. Maybe.
Right now, screw a whole buncha this. If I want to glitch myself into oblivion I'll play a Bethesda game or Goat Simulator or something.