Mar. 6th, 2019

xyzzysqrl: A moogle sqrlhead! (Default)
Well this is a slightly weird one to categorize. Let's start mechanically: With a rock-paper-scissors-y battle system that draws from Dragon Warrior, Earthbound, Final Fantasy and a variety of other sources this RPGMaker-based adventure has decent dungeon design and slightly tedious battles with little flash but decent substance. In spite of the RPS-esqe color system, you'll often just find yourself spamming out your strongest attacks and using the plentiful items to refuel, so there's less strategy and more bashy-bashy.

There's a decent load of sidequests and the whole thing can come in under ten hours, so it's not like there's a lot of hardcore grinding here. This is a good way to kill a couple evenings, particularly if you like pixel art and chiptunes.

The story, though ... man.

One thing I've got to say is that while there are player-targeted jokes and parody in here, the characters in-world take it all completely seriously, which gives sometimes bizarre situations more gravitas than you would expect. It's easy to start caring for the little dudes and what they're going through. The writing is heartfelt and earnest, and if there are a few tropes that play out exactly like you'd imagine they'd play out, think about this: You didn't buy a game called "8-Bit Adventures" looking for a totally new and surprising experience, did you?

In conclusion I missed one achievement this game is literally unplayable 0/10 stars.

(No for real I loved it. On board for the sequel.)

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