So these were more ambitious but also had some interesting issues.
Paradox Lost is a metroidvania sort of game, big on exploring somewhat boxy maps. The gimmick is that your gun can warp you to the past, present, or future if you bounce a shot off a crystal and back into the gun. This in practice means you have to navigate between three maps that sort of resemble each other, and while this was a huge pain in the ass at the start of the game it eased back a little as the game progressed.
My biggest problem is that 100%ing does nothing. My second biggest problem is that the button bound to "view map" in Assassin's Creed Origins was here bound to "kill yourself", so I would suddenly drop dead because I got the urge to look at where I was. Oops.
These are slightly ironic issues, given the next game:
End of Line is a block-pushing, vaguely Lolo-esqe puzzler where your goal is for your little Mega Man style robot to die without being brought back by a repair device. In practice this means "smash all the devices" is high on your priority list, meaning "get to them first" is the basis of the puzzle screens.
Unfortunately, there are optional objectives, and it's very easy to miss one. The only thing you can do about that is to play the game over from the beginning again, or watch the 'good' ending on Youtube. I did the second one.
Paradox Lost is a metroidvania sort of game, big on exploring somewhat boxy maps. The gimmick is that your gun can warp you to the past, present, or future if you bounce a shot off a crystal and back into the gun. This in practice means you have to navigate between three maps that sort of resemble each other, and while this was a huge pain in the ass at the start of the game it eased back a little as the game progressed.
My biggest problem is that 100%ing does nothing. My second biggest problem is that the button bound to "view map" in Assassin's Creed Origins was here bound to "kill yourself", so I would suddenly drop dead because I got the urge to look at where I was. Oops.
These are slightly ironic issues, given the next game:
End of Line is a block-pushing, vaguely Lolo-esqe puzzler where your goal is for your little Mega Man style robot to die without being brought back by a repair device. In practice this means "smash all the devices" is high on your priority list, meaning "get to them first" is the basis of the puzzle screens.
Unfortunately, there are optional objectives, and it's very easy to miss one. The only thing you can do about that is to play the game over from the beginning again, or watch the 'good' ending on Youtube. I did the second one.