Sep. 8th, 2016

xyzzysqrl: (Hot blooded with a sense of justice!)
When I was younger, Super Pitfall was one of my favorite games. A huge sprawling labyrinth of secrets, I found something new and interesting every time I played, whether it was a completely different world with zombies in trenchcoats, a way to unlock a strange door, a diamond, or a weird sunny place.

I never beat it, though. I didn't know about the continue code, and it did have issues, like all the items being invisible unless you jumped in just the right place. Still, it was a real favorite.

The Internet's louder voices in gaming considers this game somewhere around the level of "I might wipe my ass with this if it was the only object in my house not on fire."

Every game has a fandom. In this game, it was Brazilians and others with the "Phantom" NES-clone. They played the game, they enjoyed the game, and a couple of them made new graphics for the game, did new music tracks, touched up the jump physics and added an autosave.

Super Pitfall 30th Anniversary Edition let me FINALLY beat this game. Maybe I didn't beat it the pure way, but I don't know if I really care after all these years. Besides, this way was more fun.

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