Recordkeeping: Dishonored COMPLETE.
Aug. 21st, 2015 01:07 pmWell, this was a delight. Such a delight I appear to have marathoned the game in only a couple of nights. Oops. I rather loved it, having played through on Normal mode. It reminds me a lot of Thief and Deus Ex, in that it's designed to be an immersive exploration-focused game.
It also reminds me of Thief and Deus Ex in that people grossly misrepresent and overstate how intensely challenging it is because they've forced themselves into a handcuffed playstyle. It's kind of ironic given how much those games are about player choice. For years now I've been reluctant to play Dishonored because of reports that it's stealth-focused to a fault, that if you kill too many people you're locked into a terrible ending, that it's just a reload-the-game festival.
I can only assume a recording of MY methods, which included taking hand grenades and a pistol loaded with incendiary rounds to a fancy dress party and more than a few chase scenes that were kind of Benny Hillian (if Benny could teleport at will to rooftops and down storm drains), would cause these people to have some kind of bladder explosion. Also I got the super-low-chaos You Made A Golden Age Look How Wonderful Everything Is ending, so ... like, if MY dipshit antics successfully golden-ending'd this game, you can too.
(The secret is: Sleep darts, and when you don't have sleep darts you run like hell until the guards lose track of you. And that's it. Look at you, you're nonlethal again! Right up until you stop time and apply creative use of land mines to make someone's butt explode!)
I dunno. I just keep hearing that Ghost-style, no traces, no deaths ever, no windburst-slamming dudes face first into a fireplace for comedy value is the Only Way To Play These Games. And if that's fun for you, excellent. But if you're only doing it that way because you have the impression it's Wrong to play any other way? Stop it. There's too much awesome stuff to dick around with here.
You can be The Invisible Angelman on your SECOND playthrough.
It also reminds me of Thief and Deus Ex in that people grossly misrepresent and overstate how intensely challenging it is because they've forced themselves into a handcuffed playstyle. It's kind of ironic given how much those games are about player choice. For years now I've been reluctant to play Dishonored because of reports that it's stealth-focused to a fault, that if you kill too many people you're locked into a terrible ending, that it's just a reload-the-game festival.
I can only assume a recording of MY methods, which included taking hand grenades and a pistol loaded with incendiary rounds to a fancy dress party and more than a few chase scenes that were kind of Benny Hillian (if Benny could teleport at will to rooftops and down storm drains), would cause these people to have some kind of bladder explosion. Also I got the super-low-chaos You Made A Golden Age Look How Wonderful Everything Is ending, so ... like, if MY dipshit antics successfully golden-ending'd this game, you can too.
(The secret is: Sleep darts, and when you don't have sleep darts you run like hell until the guards lose track of you. And that's it. Look at you, you're nonlethal again! Right up until you stop time and apply creative use of land mines to make someone's butt explode!)
I dunno. I just keep hearing that Ghost-style, no traces, no deaths ever, no windburst-slamming dudes face first into a fireplace for comedy value is the Only Way To Play These Games. And if that's fun for you, excellent. But if you're only doing it that way because you have the impression it's Wrong to play any other way? Stop it. There's too much awesome stuff to dick around with here.
You can be The Invisible Angelman on your SECOND playthrough.