Broadcast me a joyful noise
Jan. 22nd, 2006 04:06 pmHello, folks. Yet again I bring you all Stuff, for the purpose of entertainment. As promised, I've got some music, I have a game, and in a later post I have some of my bookmarks to share around because at this point I just wanna fling some crud onto my Livejournal and let it stay there forever.
Largely, I admit, this is because I have little to say otherwise. Between prepping to move, possibly visiting my parents before they die of horrible complications or something in the hospital, and generally doing stuff, I've had little of interest to talk about here. When my life goes inert, the cool stories stop, y'know? So I have to draw on sources other than my own to be able to toss out cool crud to entertain you all.
Let's get started, eh? I'd like to present first a pair of bands I found while prodding around AllofMP3.com.
( Music! )
--
Right. Next up I'd like to present a game I found whilst prodding at the net, which has become really distracting over the course of the last day or so. Cholo is a game that reminds me greatly of Infocom's classic Suspended. Your planet is slightly radioactive, all of humanity is sealed in a bunker deep beneath the surface. Robots with degraded, slightly psychotic AI roam the surface. Your job is to come up with a way to crack open the bunker and destroy the robots surrounding it. To do this, you remote-control robots from your terminal deep inside the earth, solving puzzles, gathering data, and generally roaming around.
The way I approached this game was twofold: I first was attracted to it because of the TRON-like visuals. Then I realized that it also played like a game of remote archeology, as you explore homes and buildings datamining and trying to piece together a solution.
All the same, it's a perfectly functional game if you're patient and you don't mind restarting to get some things right. Read all the documentation on the website, even if it doesn't look important. Be careful not to let any mission-critical resources get destroyed. Aside from that, roam around and look at the green and black glory. Mmmmm.
That'll do for now. Enjoy!
Largely, I admit, this is because I have little to say otherwise. Between prepping to move, possibly visiting my parents before they die of horrible complications or something in the hospital, and generally doing stuff, I've had little of interest to talk about here. When my life goes inert, the cool stories stop, y'know? So I have to draw on sources other than my own to be able to toss out cool crud to entertain you all.
Let's get started, eh? I'd like to present first a pair of bands I found while prodding around AllofMP3.com.
( Music! )
--
Right. Next up I'd like to present a game I found whilst prodding at the net, which has become really distracting over the course of the last day or so. Cholo is a game that reminds me greatly of Infocom's classic Suspended. Your planet is slightly radioactive, all of humanity is sealed in a bunker deep beneath the surface. Robots with degraded, slightly psychotic AI roam the surface. Your job is to come up with a way to crack open the bunker and destroy the robots surrounding it. To do this, you remote-control robots from your terminal deep inside the earth, solving puzzles, gathering data, and generally roaming around.
The way I approached this game was twofold: I first was attracted to it because of the TRON-like visuals. Then I realized that it also played like a game of remote archeology, as you explore homes and buildings datamining and trying to piece together a solution.
All the same, it's a perfectly functional game if you're patient and you don't mind restarting to get some things right. Read all the documentation on the website, even if it doesn't look important. Be careful not to let any mission-critical resources get destroyed. Aside from that, roam around and look at the green and black glory. Mmmmm.
That'll do for now. Enjoy!