xyzzysqrl: A moogle sqrlhead! (Moogle)
[personal profile] xyzzysqrl
I'm going to check this one complete because I ... "finished" the game (although it basically just tells you 'great, you're done, there may be a season 2 someday') even though I have one puzzle remaining. More on that at the end.

Ahnayro is a puzzle game where you use Wikipedia and Google as your surrogate helpers. It's all about information correlation and processing, really.

For example:

"Piece together these fragments to figure out the meaning of what you see." it says, and gives me some puzzle screens.

One of them is 221B and a London flat and a pipe okay that's Sherlock Holmes. The code pad wants the name of his sidekick. I put in Watson, and that unlocks a new clue: "George Newnes LTD". I don't know what that means, google some... they were a publisher. I'll remember that.

One of them is the color blue next to a ring and the word bronze, the number 12 and a princess and the color red, and then a green tab with "?" in it. I start googling and oh it's Andrew Lang's Fairy Books and The Bronze Ring is the first story in the blue collection and The Twelve Princesses is the first story in the red book, so that last one is "Blue Bird" which is the first story in the Green Book. Putting in "Blue Bird" unlocks a clue: "First Edition".

Third is a number of ships, the Statue of Liberty, some immigration papers... I could deep-dive but my first impulse is to put in 'Ellis Island' and that unlocks "Immigration Station".

All three clues done. It opens... a number code pad. Checking online, I find that George Newnes LTD published a magazine that printed a story called "Denied Admittance - An Ellis Island Story", "Wide World" issue 339, volume 57!

... the numbers are in clusters and none of them work to put that in.

I did something wrong.

What did I do wr— oh right the first edition of the first Sherlock Holmes collection was published by them in, uh... *tickity* 1892... yeah that worked.

So why was Immigration Station in there? A bit of research tells me the Ellis Island immigration station was also established in 1892. Okay, that fits the clues fine then, in retrospect.

My sample puzzle illustrates this better, but because it's all about information gathering on YOUR part, you can go off down hilariously wrong rabbit-holes still thinking you're making progress. I got real good at looking at the various numbers and letters on each code wheel and ruling out possible lines of inquiry because no, no, that's not on the wheel, no that won't work, no that's too vague a concept... Oops, wait, no, it WANTED a vague concept and I was getting too specific...

Then it starts unlocking links to websites. This is the puzzle I'm stuck on, one of the websites has an archives link that's password-protected and I can't quite figure out what the password would be. I'm not sure if figuring out the password is actually possible with the in-game tools or requires outside aid, and I'm a little too social-shy to go plunging into the Discord to ask, although I've skimmed the forums a bit.

That's a thing too: Both Ahnayro and its sister game The Black Watchmen warn you that you will want social elements, a contact with the community. I got through Ahnayro okay although I DID once scramble for a hint guide (holy shit that was an obscure connection. I'd passed it over three times because I didn't know the right word.) but I'm a little timid about Black Watchmen.

So... this is a brain-kicker of a -- wait I just had a thought about the possible password -- ah no luck, nevermind... wait what abo-- nope, didn't work.

...uh anyway this is a brain-kicker of a puzzle game, very tough, very data-intensive, like one of those crazy-person corkboards in video game form.

It's also horror themed and narrated, so you get a LOT of nightmare imagery described in first person. Be warned if you're sensitive.
Seriously. what is that fucking password...


Sqrl, fumbling: "I can solve all this clever weird puzzle shit but I can't figure out which way to twist the bread thingie."
Woof: " can't remember that doors have knobs and you shouldn't walk into them either."

*sighface* ONE DAY he will stop being right.

Date: 2018-02-17 09:58 pm (UTC)
penguinmayhem: Pictured: a smug moron. (Default)
From: [personal profile] penguinmayhem
Have you tried Antichamber?

Date: 2018-02-18 02:27 am (UTC)
swordianmaster: daxter peering from bottom right. is it safe? (Is it safe?)
From: [personal profile] swordianmaster
More than anything else, this reminds me of Notpron. It was a web-based ARG that showed up around... I wanna say 2003, 2004? Had a lot of the same aesthetic and puzzle sensibility, though it veered into surrealism and actual code diving before too long and from all I hear the final level supposedly is intended to be beaten via astral projection.

Which, um.

Maybe not quite accessible to everyone.
Edited Date: 2018-02-18 02:29 am (UTC)

Date: 2018-02-18 02:34 am (UTC)
swordianmaster: Baton the Tadpole looking very confused (u wot)
From: [personal profile] swordianmaster
Come to think of it, yeah. The two of us might have actually found it together, in retrospect. That was right around the era we met.


xyzzysqrl: A moogle sqrlhead! (Default)

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