Let's just say I have quite a few... issues with how jumping and rope-type objects interact in this game, and that by the end I was cussing like someone playing a Mario romhack. I'm certain the problem is my own lack of skill, at least to a 80% margin of error; either way, I sucked bad enough that the endgame had me starting to rage out even on the easiest difficulty, where you get thankfully infinite lives.
(I tried to play this on the medium difficulty at first. I regret this because when you continue from the start of a stage, you have to sit through ALL the cutscenes again, or have to pause to skip them. Either way, it's kind of a cumbersome thing when you only have three lives and very few ways to increase them.)
Either way, it is what it is. The voicework can seem a bit unenthused, and poor Alan Young was showing his age (may he rest in peace), but it was a remake of an NES game for a modern crowd. It wouldn't be too bad for five or ten bucks, and I could see someone even getting the full $20's worth out of it.
In other words, even with its flaws, it was still enjoyable enough as a game. Definitely a passing score, whatever that entails.
Apparently Trillian for Windows has finally put out a new version that breaks the mostly-unmaintained OTR plugin. A friend of ours (who may reveal themselves if they wish) is trying to get a hold of the author, but does anyone have good alternatives for Jabber+OTR on Windows, meanwhile? (It doesn't affect us directly, but it affects us quite a lot indirectly.)
I'd thought that one of these was a short that was the prelude to a book, but it turns out that they're both shorts, maybe novelette or short novellas. They share a setting with her Charm of Magpies books, but involve new protagonists and a new romance. Like most of the Magpies books, there's a fantasy-action main plot and an M/M romance subplot. Because these are short, the romance is underdeveloped, especially in A Queer Trade. It's more about sexual attraction than connection. The second story, Rag and Bone, felt more convincing romance-wise. I did like that (a) it's a mixed-race relationship and (b) this aspect is understated. Another thing that I liked: it didn't give the men stereotypical sex roles based on relative size. A common trope in M/M romance is to have one protag be tall and muscular and one protag short and pretty and the tall guy is the top and the small one is the bottom and I am SO OVER this. SO OVER. And in this one you have a gay couple that doesn't like anal sex so they do other stuff and it's fun and I liked seeing some variety in preferences. Anyway, I enjoyed reading them overall. 7.5
Provoked, by Joanna Chambers
This was marketed to me as an M/M historical romance, but it's thin on romance and doesn't have an HEA. The main plot is the impoverished attorney protagonist helping the brother of a convicted client track down the government agent that entrapped him. The "romance" subplot is a couple of sex scenes between the attorney and a rich sexy Scottish lord he barely knows. Both men intend the sex to be a one-off, both times. Their few conversations are light on romantic connection and focus more on a kind of resentment of each other over the mutual attraction. The attorney is the only PoV character and at least half the chapters don't even have him interacting with his "love interest". As a romance, it was severely lacking. The entrapment plot was all right but didn't really engage me . Also, the main and subplots were linked together in a contrived way.
There are some sequels starring the sexy Scottish lord and broke lawyer, and I'd guess the last of these has the HEA one expects of a romance. I dunno, since I kinda regret getting the first one and am not getting more. It was okay, I guess. Competently written. I liked the attorney when he wasn't being boringly self-loathing. The attitudes on sexuality felt ahistorical. There's this notion that standard 19th-century attitudes should be "like Fred Phelps only more so" and it's not true to the period. The idea that sexuality is something you are, not something you do, is a 20th century one. Yes, sodomy was illegal and sinful and having people be horrified by it is reasonably in-period. Having people assume that someone who has a same-sex sexual encounter, ever, can never be attracted to the opposite sex, is not in-period. Anyway, Provoked made the KJ Charles stories look much better by comparison, though. This is like a 5.5.
Last year, just before our anniversary, bunny_hugger ran her third pinball tournament at our local hipster bar. She wanted to run one again. Not the same format. We had used a format now dubbed ``Pinball Pinball Pinball'', in which the person who wins a table goes back into a queue, and the person who was waiting there goes off to another game for a match. It's a format that can be fun, particularly if you get thrilled by uninterrupted hours of play. But it does mean there's few chances to stop and get a drink or go to the bathroom or get something to eat, spoiling some of the social hangout aspects, especially over the course of an evening's play. And the format is novel enough that people don't have a natural sense of what to do. Last year people playing kept making mistakes in where they should go and when, at least until the high school teacher in the bunch took onto himself the job of traffic manager.
So this year she decided on a different format. It would be Swiss-style, a format developed for European football leagues. The goal of the scheme is to simulate a round-robin tournament when you have more players than matches to play. Indeed, if you carry it on enough rounds, it becomes round-robin, everyone playing everyone else once. As it is, it matches players to whoever they haven't played yet and has the most similar record.
We set, after some discussion, three hours for play, trusting that would give something like nine or ten rounds of play, enough to make it worthwhile to people who might travel as much as an hour to get here. There would be no round of finals. To count for credit from the International Flipper Pinball Association a tournament needs at least some match play, people going head to head on a table. Ideally it will involve a group of four playing one another. Some formats, such as Amazing Race --- in which the lowest-scoring person on each table is eliminated and you go on to a new table --- don't have any direct head-to-head play and need a round of that added to the end. Swiss-style (and, for that matter, Pinball Pinball Pinball) are all match play. They don't need more.
And a side tournament. bunny_hugger decided again to do a closest-to-the-pin tournament, leading to some thought about the games. These are most challenging for tables that are bonus-heavy, so that it's easy to get enough score you go over the threshold on a bonus or on a plunged ball. (The format prohibits tilting.) We also did a lot of thinking about what would be a good prize for the side tournaments and just didn't have time to get passes to the Klassic Arcade or something else that would be suitable. bunny_hugger chose to make it a cash payout instead: 50 cents per play, half the money going to charity, half to the winner of the table. And a special side trophy to go to whoever came closest, proportionately, to the target score without going over.
bunny_hugger also pulled apart more of the trophies donated by GRV. One was most striking, a four-wire sculpture about the size and shape of a football's seams, pointing upward. It suggested a rocket in its shape, a great fit for the name of the tournament and its Rocky Jones, Space Ranger theme. The side trophies would be smaller, more ordinary things, but that's all right. She's gotten really good at putting together impressive-looking trophies that people really like.
A couple days before the tournament came disastrous news. CST, the best player in Lansing League and the guy who organizes the state's championship and the guy who just draws credibility and meaning to any pinball event, wouldn't be there. Three hours of pinball, he said, was too much for an old man like him. We protested, this wasn't any longer than the tournament last year, or the one he'd done in March. It would even be shorter, since we would know just how long the tournament had to last: three hours plus maybe however long the last game took to play. No go. Someone who never misses a bunny_hugger tournament was missing a bunny_hugger tournament.
Trivia: Ferdinand Rudolph Hassler, a Swiss surveyor who arrived in the United States with one of the definitive iron meters, would become the country's first Superintendent of Weights and Measures. He would ultimately affirm keeping the country on the English system of weights and measures. Source: The Measure Of All Things: The Seven-Year Odyssey That Transformed The World, Ken Alder. (Alder quotes him as first director of the National Bureau of Standards, but that's only so if you consider the National Bureau of Standards as the successor to the Bureau of Weights and Measures. Which can be defended, but is a more complicated story than the text suggests. )
Currently Reading: Sabrina The Teenage Witch: Complete Collection, Volume 1, Editor Victor Gorelick.
Still fiddling with my Hawkequisition game. The Hawke hair and swipe mods have let me make a passable iconic Hawke, but something's off. Trying to RP as Hawke is uphill because the Inquisitor's facial expressions are A) very Inquisitor to me, obviously, having played the game a lot and B) kind of weird in general, C) and therefore not very Hawkish. This is probably going to be for screenshots only if I can get it set up to my satisfaction. I will gladly take any suggestions on the CC.
( Read more... )
Tired Cullen and Hawkequisitor are reunited for the first time since the Kirkwall Rebellion. I'm not sure why she's wearing that, she's supposed to be wearing templar plate but it only manifests in the CC.
( Read more... )
And here's Tawny Curly Cullen with waves and the matching complexion. I like Curls on principle but the mesh makes DAI's hair weirdness stand out even more and without a decent complexion match, IDK. I tried Original Recipe again and still couldn't get it to work.
For 95% of the game, Sonic Generations is fun, enjoyable, and even if it's not perfect, it's close enough that you can excuse the occasional physics bugs or jaunts into bottomless pits. The remaining 5% is the final boss.
The final boss is a culmination of every bad Super Sonic final boss the entire series has had. It's overdesigned, visually cluttered, has "helpful" ""tips"" chirping in your ear every five seconds, has a Zelda/Pokemon-like low health chime when you dip down to even 30 rings, and has a whole bunch of extra commands that are effectively worthless when the entire fight boils down to holding down the X button and dodging objects for two to five minutes.
It is, in its purest essence, a 3D version of Doomsday Zone. Except unlike Sonic 3 & Knuckles, this isn't fresh and new and unique, this is the same formula the series has done for 17 years.
Please, Sega. I get wanting your magical glowy death powerup to be the lynchpin to a final confrontation, but this isn't how to make a climax. Please consider what you can do to make the final bosses in Mania and Forces not suck eggs like this. You've got literally every other part of the formula ironed out.
it doesn't even have the cheesy, hype-as-shit buttrock
I've been good about snagging mods whenever I see them, even if I'm not actively playing, because stuff disappears from the Nexus sometimes. So I have a robust collection of Cullen mods but I wasn't sure how many I could combine without having to cobble together a mod of my own. There were apparently some issues with Original Recipe Cullen that freeze the game, but I was able to combine Tight Curls, Tired Commander, and Former Knight-Commander. So after some fiddling we have:
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When the scene loaded with tight curls my eyes started watering. I am a stan and this is proof, ISTG, I want to fucking die right now. The modding community is such a gift. I also gave him chest hair so maybe now the Wicked Grace scene will be bearable (ahem).
In the realm of tentative possibility, I'd like to either be able to incorporate both the fuller DA2-style beard and Tired Commander eyes into one complexion OR pull the complexion from Original Recipe Cullen. ORC causes my game to hang, so I'd have to unpack the complexion. shutterbones has not responded to requests for separate complexion/hair mods and I know it's possible but I wasn't able to figure it out just by messing with the tools or scanning the forum. I think I need a pre-1.0 version of the mod maker. Until I learn how to extract textures from a .daimod file none of the above is going anywhere.
In the realm of no possibility, the only other thing I can think to add are battle skirts and a redesign of his outfit is beyond me. Former Knight-Commander is a good compromise. Oh, and I'd love to add the templar tattoo we used to joke about to his bicep
(As an aside, watching the cut scenes after so long reminds me how stiff actors are in Frostbite. Considering what a PITA rigging apparently is, I think the close-interaction scenes turned out as well as they could have and it's clear they put effort into making them as smooth as possible.)
Like, the ending was maybe a minute and the ending credits were closer to 10 minutes? That's how it felt, anyway. I think we should have at least gotten an individual slide for each target based on whether they lived or died. I think there are about 4 titles you can get at the end, I got Emily the Just (non-lethal) and Emily the Clever (apparently I was ghostly enough).
There is a plus game feature that allows you to retain your runes and unlocks all the powers for purchase, which is cool. As with the first game, I immediately wanted to do a high chaos run, and then a few hours later... kinda didn't. Partly because 30+ hours is already a lot of quality time with roofs, and partly because I'm not super interested in fucking everything up, which is what the high chaos run ostensibly does. I like discovery a lot, so I enjoy finding new places I missed the first go around, but there are sections of the game that I don't enjoy retreading. I prefer interiors and don't like the open areas and rooftops as much.
( Now spoiley )
( Now cheevy. Not really spoilery but whatever. )
Something I found interesting is 25% of players beat the game with Emily and 17% beat it with Corvo. I think the fact that the game starts from Emily's POV probably helps. 80% actually play it, and it's hard to tell by the cheevs but I'm gonna say 30% beat it at least once.
His mood is good under the circumstances. He knows where he is and he's polite, patient, and appreciative. Conversations with him don't work very well. I can't tell if he's having delusions or just trying to tell me about a dream or a game he used to play or something. Physically, he's better than when I took him to the ER 3 weeks ago, but I don't think the hospital is really helping his mental state. And he's not reading or playing with a computer or any of his normal activities, because he's too tired even for things he can do while lying in bad. At most, he'll watch a show, and he doesn't have attention for even that most days.
Case management at the hospital is trying to place him at a skilled nursing facility. He is to get rehab there and then he'll be able to come home when he's better able to take care of himself. Placement at a skilled nursing facility is hard, because of some combination of insurance, Lut's particular needs, available space at facilities, and probably some other things I'm not thinking of.
I have some lists of good car models for my needs and the probable prices for them. I have not gone shopping for one yet. I should probably do that this week. I kind of have the feeling I will go with the first dealership that has a reasonable car on the lot and doesn't seem like total scum. I do not have high expectations.
I'll poke back in to Michigan's Adventure right after pointing out what you've overlooked from my humor blog the past week. RSS feed mention et cetera.
- In An Imperfect World, a bit of existential dread that I billed as last week's big humor piece.
- In Which I Apologize For Messing Up All of Time because it was totally my bad, sorry.
- Statistics Saturday: What The Days This Week Have Felt Like a follow-up on the previous day's apology.
- What’s Going On In Alley Oop? May 2017 – July 2017 it's involved a lot of talking about mind-control ray guns .
- Vic and Sade: Meet Five Men From Maine because I know moxie_man isn't here to read this this week.
- Vic and Sade: Meet Rishigan Fishigan of Sishigan, Michigan and try getting that out of your head. You won't.
- Vic and Sade: Meet The Parade Community because I had a good thing going in this little Vic and Sade week and I wanted to keep it going.
- Where The Time Went, this week's big piece, which I wrote ... when?
Outer bunny worried she'll come out looking silly when I finally caption this.
Panoramic image of the main bulk of Michigan's Adventure as seen from the station of the Zach's Zoomer roller coaster, one of the park's three wooden coasters.
Space tearing open and letting untold terrors break through and fall into the lagoon at Michigan's Adventure.
Panoramic view of Michigan's Adventure around the lagoon, which Cedar Fair built for the park. The roller coaster on the left, Thunderhawk, was moved from Geauga Lake outside Cleveland when Cedar Fair closed that. The wooden coaster to its right is Wolverine Wildcat, a near-clone of Knoebel's Phoenix, which is one of the all-time greatest roller coasters. (Wolverine Wildcat is braked a little too much to be all-time great.)
View of marshy lands and, in the distance, Shivering Timbers, the main (mile-long) wooden roller coaster. This is as seen from the train ride that's the only way to get along the west side of the lagoon; the park is otherwise arranged as a big C shape, and you can't walk a loop around the rides
Trivia: Railroad charters in 19th Century Maine commonly included the explicit purpose of being ``for the protection of the Northeastern frontier''. Source: The Story Of American Railroads, Stuart H Holbrook.
Currently Reading: Sabrina The Teenage Witch: Complete Collection, Volume 1, Editor Victor Gorelick. I'm not actually sure this is the best person to credit the compilation for, but there's a lot of credit given on the early pages and I'm not sure who actually masterminded the project.
PS: Why Stuff Can Orbit, Part 13: To Close A Loop, another piece of my orbital-mechanics puzzle.
We finally took the time to bring our new pet rabbit, Columbo, outside. We'd taken Stephen out several times and he seemed to like sitting around in the portable wire cage, eating grass and dandelions and myrtle and scaring off all the squirrels from the yard. But we hadn't had the chance to take Columbo out yet and wondered what he would make of the outside world. That we finally re-found the harness encouraged us to take him out.
First step: would he put up with the harness around his chest? Some rabbits won't tolerate even this, and in that case we'd have to move the wire cage out. But, no, he was perfectly compliant as we snapped the harness around and that's made me belatedly remember that his shelter's folks said he was often taken on display for events. He either has the sort of temperament that doesn't mind harnesses or he's been trained to accept them. Second step: would he tolerate having a leash attached? And yes, turns out he does. Many rabbits, Stephen among them, don't know what to make of that, especially if they try hopping out of range and get tugged back by a mysterious force. Columbo had no trouble with this. It helps that he tends to lope, carefully, in an unfamiliar location, rather than try to run; it's easy to keep up with him.
Ah, but what does he think of the outside? And that seemed to be ... he could take or leave it. He did some prowling around, but was uninterested in eating anything. The grass before him? No. Dandelion or plantain leaves? Thanks, he's aware of their work. The rose bushes? He might poke around them, but otherwise leave them alone. He did want to get underneath some shrubs beside the house, and he wanted to explore down to the neighbors' yard, just as Stephen had. But he wasn't interested in tasting any of the world around. Nor in binkying or doing anything too expressive.
Still, this in hindsight ought not have surprised us. He's a more reserved rabbit, and more quietly investigative than Stephen was. He also seems more suspicious; at least, he's prone to distrusting things on first impression. I had quipped that he dislikes doing anything for the first time, much like me. That would extend to even the wonders of eating fresh, growing plants too. We've since had the chance to give him more time outside, on a live lawn, and he warmed up considerably to the experience. So while the day out might have technically been a disappointment, it was one that set him up for better days afterwards.
Trivia: Insurance premiums for newsreel cameramen on hazardous assignments, around 1938, were something like $15 per day and up to $6,000 per year for ten thousand dollars coverage. Cameramen also had a group-insurance plan, paid by their companies, for about $4,000 coverage per person. Source: The American Newsreel, 1911 - 1967, Raymond Fielding.
Currently Reading: The Story Of Story Book Land, Tina Skinner.
So during the Rollapalooza tournament there was this long, steady, deep rumbling. Since the tournament was in a bowling alley this was not particularly surprising. Except it seemed like a pretty long rumbling for a bowling alley that wasn't actually all that busy at the moment. A quick check out during some down time revealed yeah, it was thunder. A lot of thunder, and a lot of rain.
When I say ``a lot of rain'' please understand: I mean more rain than you're thinking of. This was too much rain to say it was raining cats and dogs. This was a rain so intense that I could point to it and tell bunny_hugger that that was what the monsoons in Singapore were like. It was a heavy enough rain we couldn't see the cars in the parking lot, and that from the front door. Helping the absolute curtain of rain was that the overhang in front of the building gathered and dropped water in sheets at the edge of the patio.
As a vast, mind-boggling amount of rain this inspired cheer. Laughter. Gratitude that we weren't driving in it. BIL, a high school teacher and organizer of multiple tournaments in his basement, led some of the kids in quick races out into the rain and back in again. Some of the adults too. I didn't join. The bowling alley was air-conditioned enough that I didn't want to tromp around inside in wet clothes.
The amazing thing for how intense the rain was is how long it went on. It would eventually drop down to a moderate rain, but that took an hour-plus. That would give us time to not make finals and to eventually decide to head home. It was rainy, sure, but I'm not a timid driver.
I got to be timid, when the rain picked up again and approached, at least, the intensity of that initial front. It's harrowing to be on the Interstate and need to slow to about thirty miles an hour, hazard signals flashing because there's just no visibility. That we got past without difficulty and then realized what was waiting for us near Lansing.
The interstates, being, well, interstates in-between cities and with plenty of grass to absorb the water handled the rain tolerably well. The surface streets in town? Not so much. There were inches of rain on the roads we needed to get to our actual home. We tried to think of the route that kept us to the most major roads, and the ones with the fewest potholes, and even then had to swerve around some standing lakes that threatened to sink my low-riding Scion tC.
The last road we couldn't avoid, what with our living on it. I just had to plunge ahead and trust that the car wouldn't stall out or have anything else permanently bad happen to it. And, for a wonder, our block with all the potholes was no particular trouble, a relief after a couple blocks of unavoidable ponds and waves of the car splashing into it. No harm done.
So I thought, anyway. The next time I took the car out I heard a scraping, some of the time. This proved to be the shield underneath the engine, which had gotten pulled half loose and would scrape on many inclines. At the dealership they judged that some of the mounting points had gotten ripped off, surely by the car trying to get through flooded streets. There was no replacing the mounting points without replacing the front bumper. But they could (and did) push the shield back up, trusting that the remaining bolts and the lip of the bumper would keep it safe, at least until the next time I had to drive through a reemergent Lake Algonquin. Shall see.
Trivia: A force of about a hundred US Marines remained in Nicaragua from the end of the civil war in 1912 until 1925 and the formation of a coalition government between conservative President Carlos Solórzano and liberal Vice-President Bautista Sacaso. Shortly after the Marines left General Emiliano Chamorro Vargas and Adolfo Díaz launched a coup driving the liberals from office and, by January, Solórzano too. Source: America's Wars, Alan Axelrod.
Currently Reading: The Story Of Story Book Land, Tina Skinner.
PS: There's Still Time To Ask For Things For The Mathematics A To Z, a reminder.
My strategy for Richmond Rollapalooza was to put up one score on each table, then look at the standings, and then play whatever my lowest-ranked table was, trusting that eventually I'd have a breakthrough game and get at least high enough to qualify. This is not a customized strategy; it's basically what I use for every tournament with this qualifying format. It's hard to think of an alternate sensible one, except maybe for playing the game you're most confident, for whatever reason, you're likely to have a breakthrough on. Or skipping a game you know has got you licked. I followed the process well, especially since I found I could use the bowling alley's Wi-Fi on my iPod. What never came was my breakthrough game, though.
I had some successes, grinding my way up slowly, but I never had the breakout game on anything that I needed. Looking over the statistics I don't seem to have broken the top ten on any game, Classics or Main. In Classics --- again, my traditional strength --- I don't even come close, finishing six spaces and twenty points out of qualifying for the B Division. In the Main tournament I fare better, failing to qualify for the B Division, but only by two points. Conceivably, another fifteen minutes to play might have got me at least into the B Division. Another half-hour and a couple breakthrough games and I might have launched into the bottom of A Division.
bunny_hugger had a worse time. She finished below me in Classics. In Main, she finished one point above me, tied for the last place in B Division. The tiebreaker game? FunHouse. This was one of the games mentioned repeatedly in the tournament's advertising, and was surely meant to lure us over. It's both our favorite games. It hasn't been treating her well today; she hasn't even broken ten million points. For a game set on tournament-level hard that's not awful, but it hadn't even got her into tenth place in qualifying. Still, it is the game she likes above all others. She ... puts up a lousy tiebreaker game, something like three million points. Her competition has two even worse balls, and there's some slender cause for hope. At least, I hope. She doesn't. She's justified in this. She watches him squeeze out a multiball and take the last slot in the finals.
We try not to act too heartbroken and maybe everybody distracted by being in finals is too distracted to notice. Among other things, there was an awesome thunderstorm rolling in, one that deserves its own entry because it got all kinds of crazypants. And we putter around a little, playing some of the games that aren't in the finals for either tournament. It's hard: while there are some games free, most are reserved. And they're tempting ones too, like Surf 'n Safari, a waterpark-themed game from Data East; or Spanish Eyes, with a compellingly bizarre backglass that apparently came from an art student happening to be carrying his portfolio near the Williams offices when a guy ``with a thin moustache'' and having a cigarette asked, ``Hey ... you an artist?''. Ah, the 70s.
After a while of consoling ourselves --- we ended up playing a round of Game of Thrones with someone who's apparently a regular at Flint contests and whom we didn't know --- and hearing that the (wedding?) MWS was at was running a little bit longer yet, we gave in for the night and went home. The Betrayal game we'd brought would end up unused after all.
Trivia: On the 25th of July, 1945, Jewish representatives from camps across Western Germany issued a proclamation demanding entry to Palestine. They did so from the Munich beer hall where Hitler staged his 1923 coup attempt. Source: Year Zero: A History of 1945, Ian Buruma.
Currently Reading: The Story Of Story Book Land, Tina Skinner.
So Albion (davidn) just put out a demo release of their new album “Buried Souls”! It's a power metal tribute to Undertale. (I know they've described it as “power metal trapped in an Amiga” before, but I think there's been some stylistic evolution since then… I wouldn't mind being corrected on this? Is there a new official way to word this?)
They've done some neat music before. We haven't gotten a chance to listen to the demo ourselves yet, because everything's been too jammed, but if you like that sort of thing, go give it a listen. The full album is supposed to be coming out in early 2018. ^..^
My mathematics blog had what counts as a sleepy week, because I am getting ready for a new A To Z project (featuring art by thomaskdye, who's open for commissions) and I need to gather my strength for it. But freshly published there anyway the past week have been:
- Reading the Comics, July 15, 2017: Dawn Of Mathematics Jokes
- Why Stuff Can Orbit, Part 12: How Fast Is An Orbit?
- Reading the Comics, July 22, 2017: Counter-mudgeon Edition
Also, you know what's going on in Alley Oop? Would you believe it still involves the mind-control ray gun? Now you do. With that content aggregated let's get back to Michigan's Adventure and closing day of last year.
A barrel of fun at Michigan's Adventure's petting zoo!
That llama posing for the cover to his acoustic album.
Talks between bunny_hugger and a pen full of ducks and fluffy chickens continued into the night.
Actually, bunny_hugger and the goat parted on good terms and would be happy to help each other with projects should some deserving cause present itself.
Bunny sinking beneath the waves of bunniness in a pile of bunnies in bunny bunny bun rabbit bunny floof twitch nosewiggle.
Trivia: Joel Schumaker wrote the screenplay adapting The Wiz to the movies. Source: A Brief Guide To Oz: 75 Years Going Over The Rainbow, Paul Simpson.
Currently Reading: The Story Of Story Book Land Tina Skinner.
I haven't even posted all the songs from The Poison Skies yet, and another album is well on its way! Here's the demo version of the upcoming Albion release Buried Souls, with the first two tracks as well as some clips from the rest of the album.
I was seriously floored when the artwork landed in my inbox this morning - it's by the amazing MylaFox. I found her by chance through her artwork on Tumblr, and knew she had to be the artist for the album as soon as I saw her wonderful Undertale artwork. She's an amazing artist, has had great enthusiasm for the project and she really captured exactly what was in my head.
Enjoy the intro and title track - the rest should be coming by the start of 2018.
On the downside, one of my suitcase's tiny TSA-approved locks had gone missing. My brother had advised me to take along an extra one or two-- I should have listened! Ah well. I used a bit of wire to secure the now-unlocked compartment.
( Cut for images! )
It's been long enough that I'm kinda hazy on my strategy beyond knowing that I want to pick the templars because I like their storyline better. (Dutifully accepting this makes me a hideous monster who should be stoned but can settle for praying for death. At least I know my options.)
I have decided BioWare can do whatever they want with the romances in DA4 because Josephine and Cullen's romances are honestly a gift and from here on I will happily embrace whatever dramalama they wish to throw at me. I am really interested in Sera and Solas and it looks like the Multiple Romance Mod has made good progress, but I may end up making divergent saves just because I'm so paranoid about conflicts, especially in Trespasser, not to mention they probably both have very different approval gains. In the past waiting to trigger advisor romances just before Wicked Hearts was a good strategy, not just for the pacing but for limiting the amount of content to re-replay, but for party characters I think I actually have to target their approval early on. IIRC I tried to trigger Solas' my first PT but I think I did something to block it early in the game and that was annoying. Sometimes the Solasmancers on Tumblr circulate new interesting details about Solas using flycam and whatnot, and each time I see those posts I'm like I gotta play through it, man. Hurt me good.
For the dozenth time, I really wish this game had a story mode, because I'm genuinely interested in playing through Blackwall's romance as well but these games are so damn long. I have already [mostly] done a completionist playthrough, but even totally skipping collections and non-main areas, IDK. The maps are fun to explore and they're huge. 45 hours for a main storyline PT? There doesn't appear to be a mod that offers story mode unless you auto-level your characters so you can cut a swath through everything. Maybe the fly mod will help.