xyzzysqrl: A moogle sqrlhead! (Default)
[personal profile] xyzzysqrl
Yeah, the N64 game, kinda. It's on Steam now and I was feeling like doing a first person shooter, so I went ahead and installed this one. It's interesting how a port can affect the feel of a game. Instead of nearly-blind and in stuttery slow motion, Turok has become the Native American god of Pointing At Things From A Great Distance Away. None of the enemy AI really seemed to know how to react to being pistol-sniped from somewhere in the Everglades, so that made the first bit of the game much easier.

Then it got mean. Turok's level design is INSANE, giant massive tangled mazes designed by evil architect Ivo Shandor to bring about the coming of Gozer. Levels started taking me like three or four hours each. I mean, sure I suck. That's part of it. They were HUGE though. Oddly, the lives system didn't matter as much, but I was being pretty aggressive about playing through as thoroughly as possible because I know I will almost certainly never replay it.

Lots of human and ... robot?? Cyborg?? enemies for a game called Dinosaur Hunter. I assume there's a backstory to it but I honestly don't really care.

Sqrl: "...but it's not like, y'know, when you shoot them and blood goes pssssh they're actually DEAD. They just fall over and PRETEND."
Woof: "Uh. How do you reach that conclusion?"
Sqrl: "Because no matter how many times you shoot explosives at the 'corpse', they always fly way up in the air and scream. If they died, they'd stop screaming. So they're faking it."
Woof: "...spoken with the deeply alarming tone of much experience."

Anyway Turok was good. Since I played the latter half of the game offline, it didn't trigger any of the achievements on Steam. But I did totally win this one.

Date: 2017-06-04 01:00 am (UTC)
dang_bunni: (Default)
From: [personal profile] dang_bunni
The huge draw distance is a new thing in the recent rerelease. The original PC Turok actually had shorter draw distance than the N64 version, with even more fog!

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