Jul. 3rd, 2017

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It's interesting to me that inFamous made as much of an impression as it did, because it feels pretty standard nowadays. Then again, it was a different and earlier time and open-world games have come a long way even now. Infamous (I'm not doing that case thing every time) had great traversal for its time with a gliding and railsliding system, it had a decent mission variety, a big city with plenty of collectables... but it's sort of been outdone by other games now.

Still, this is a superhero story, and I have an interest in those. It's not the kind of superhero story I PREFER, mind. Cole is a straight-up killer, most of his enemies are dudes in ponchos with assault rifles, and even in the most optimistic/full-hero-points ending Cole still ends up brooding on a rooftop about all he's lost and how he's the only person he can trust.

That said, it does do a couple of fun superhero things like fighting giant golems powered by telekinesis or leaping from rooftops so you can destroy blimps floating through the city spraying mind-control gas. I mean, that stuff is great. What isn't great is being hounded through the streets by mooks with 100%-accurate rifles that fire from slightly beyond the draw distance and are smart enough to hide when you turn around and aim at them, so you need to run over and chase them down. (During which time the OTHER mooks with aimbot accuracy are headshotting you from the Everglades. Buy a goddamn helmet for your bald-ass targetlike head, Cole.)

There are also moral options. The game tries to frame them as "be selfish and get more or be selfless and brave and heroic" but really it comes down quite often to "be stupidly selfish for no reason or actually participate in the goddamn plot". In some cases you get the "Hero" karma for just standing there and NOT fucking it up for everyone. Truly this is wish fulfillment. "Congratulations, you stood there and didn't break anything. A++ have a trophy."

Spoiler Country )


xyzzysqrl: A moogle sqrlhead! (Default)

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