Jan. 6th, 2017

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Well, this was a fun, uh, 11 hours. To be fair, six of those were beating the game the first time and six of them were playing it through a second time looking for the key I needed to get into the final 2% of the map.

So it's safe to say I enjoyed this, given I dedicated extra time to straight-up cartography.

The plot's pretty straight ahead. Kaho, a priestess from a far-off land, comes to the shores of a strange forest to investigate a dark curse that's been leaking out. Wielding her maple leaf of purification, she proceeds to slap seven kinds of hell out of everything between her and the source of the curse so she can make it go away.

I did say 'maple leaf' there. Oddly enough it's one of my favorite gaming weapons of the last while. Kaho's swinging animations are strong and she gets this two-handed spinning strike to finish her basic combo that just LOOKS powerful, the impact sounds are meaty and thwacky, it does the "impact" thing when you beat an enemy where the screen shakes and all animation stops for a moment... The Maple Leaf of Purity feels like a POWERFUL weapon, and I think that may make Kaho Canada's greatest superheroine.

(Sorry, Canadian friends.)

The atmosphere of the game however is pretty bleak, and now that I've had some time to digest the finale, I can say that in a lot of ways this is not a terribly happy game. It's certainly full of secrets and it made a very lasting impression, but the music I'll hear in my head when I think of Momodora RUTM is from the ruined park that's become a graveyard for flowers and people alike.

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