xyzzysqrl: A moogle sqrlhead! (Default)
Last time, we sorted through the cascade of potentially awful people dropped into Nancy's lap, explored a bit of Serpent Equine Wharf, did not eat any further poisonous sandwiches and got pop-quizzed on some extremely general and extremely specific maritime information.
Let's solve this quiz. )
NEXT TIME: Yippie Kayack. (Mr. Falcon was in a different game.)
xyzzysqrl: A moogle sqrlhead! (Default)
Last time, we boarded a boat and had lunch.
Let's pick up just before lunch. )
Next Time: We'll get started solving puzzles and see where that leads us.
xyzzysqrl: (Play with me.)
Well, I've made my inspiring speech and set up my index, it's time to roll with Nancy Drew on yet another outing. This time we're going to...

...no, we're not going to Prisoner Island.
...no, we're not going to Crocodile Island (although I think I've actually READ this one, years back).
...and no, it's not Lego Island, Isla Nublar, or the Island of the Blue Dolphins either.

We're going to DECEPTION ISLAND (a fictionalized version of this place), where I have never been in either reality OR this game. Aside from a couple of in-jokes the fandom tosses around I'm going in largely blind, as usual for one of these writeups. Expect uneven pacing! Also, because this is one of the older Drew games, expect some smallish screenshots.

Here goes! )

NEXT TIME: With the introduction and this game's best-known meme out of the way, we finish exploring the boat and head out by bicycle to check out the town. Please look forward to it!
xyzzysqrl: A moogle sqrlhead! (Default)
Greetings, loved ones.
Let's solve some crime.

One of the things I do around here is play through Nancy Drew point-and-click detective games. I've told the story before, but I figure I should tell it again: I got into these games via the filthy act of piracy. Many years back ... around 2009/2010 I think? I really craved some puzzles. Like, I hardcore craved puzzles, I didn't have enough Sierra in my diet or something. Stupid vitamin deficiencies.

So I pirated a bunch of Nancy Drew games because, hey. Games based on books for girls, obviously they're easy, right? Nevermind that I had READ a bunch of Nancy Drew books as a kid and actively preferred her and her crew to the Hardy Boys. Nancy had her own car, she regularly outsmarted adults, she was just.. awesome to young me.

Surely I'd outgrown all that stuff though. I was older (true) and I was wiser (false) and I was OBVIOUSLY NOT a girl (hilariously enough, also false) and I knew I could easily handle these games.

I completely fell in love. This was an entire 20+ game series of character-driven puzzle-based mystery games starring a girl detective and her friends and they were great, if choppily animated. These were NOT beneath me. I was wrong and dumb. (Who knew.) I swore to myself that if I ever COULD buy the series, I would. Just to make amends.

Well, Steam put out a near-full-series package in 2012.

Since then, I've been steadily working my way through the series. Now... A lot of these are older posts from me, so they're written a bit weirdly. There's serious early-installment-weirdness as I just MADE UP some dialogue because that's what I was used to doing. Some of them have a poor number of pictures. I didn't stary using mouseover image tags until "The Final Scene". Also I've been playing them out of order, because continuity didn't matter a bit to me at the time.

Still I feel that as I promised so long ago, we together have forged a new history of Nancy Drew, a Drewniverse if you will, with our hearts and hands and minds united. I spent some time fixing up tags that didn't import from my previous journal today. So I present:

--
Catch up on individual adventures of Nancy Drew you may have missed, or just re-read an old favorite!

Ghost Dogs of Moon Lake! (Game 7 in canon.)
The Haunting of Castle Malloy! (Game 19.)
The Secret of the Old Clock! (Game 12.)
The Haunted Carousel! (Game 8.)
Danger By Design! (incomplete due to medical reasons, may never be finished, also Game 14.)
The Final Scene! (Game 5, a good jumping-on point!)
Secrets Can Kill: Remastered! (Technically Game 23, remake of Game 1.)
Secret of the Scarlet Hand! (Game 6.)
Legend of the Crystal Skull! (Game 17.)
--

Now, why would I go to all that work, retagging posts and whatnot? What purpose could THAT serve? Why would I want an easy catch-up resource for my Nancy Drew posts...?

Gosh.



I wonder.
xyzzysqrl: A moogle sqrlhead! (Default)
I was going to a furry convention in London for some reason. I needed transportation to the convention but a friend of mine had a car made entirely of pressed wood pulp. Even the windows were finely-pressed sawdust. It was a very orange car.

The convention was a disaster as I had lost my luggage and thus had no money, identification or clothing (which somehow seemed like much less of a problem on the London streets?) but I did find a novel in the back of the car which dealt with time travel. It reminded me that wood pulp is capable of time travel if sprayed down heavily with riboflavin-enhanced orange juice, which explained nicely why the car was so orange.

Instead of stopping myself from going to the convention or other such useful things I instead went to the future and had freeze-dried ice cream, which is the official food of the future. I also got distracted reading the novel and missed my ride back, so I was stuck in 3076, but that was okay because it was just in time for a convention which I could get a ride to in a wood-pulp car, except I had no money, identification, or clothing, but time travel was an option...

At this point it rather dissolves into a muddle of recursion and lights and colors and confusion.
xyzzysqrl: (Play with me.)
This was a surprise. It's free on Steam which is often a bit of a warning bell... but no, it's great.

It uses the "Monster Girl" trope that usually makes me wince and expect awful fetishisation... but no, it's sweet and fun.

It wears its memey reference/inspiration collection on its sleeve which usually makes me wince (hi, Breath of Death) ...but no, they come off as somewhat clever instead of grating and awful. (THAT one is highly subjective. Check your tolerance levels before entering.)

It's an indie platformer which can often mean levels are a meatgrinder of spikes and quick-moving bullet-spamming enemies... but it knows when to hold back. The hardest levels are challenge mode fights, dying results in a small score penalty but you have infinite lives and usually a decent number of checkpoints. I often found Shovel Knight painfully difficult but did not struggle much here.

Obviously if you're trying for a 100% run (which involves not just one-lifing every level but one-lifing every level in the glass cannon outfit) you will have a MASSIVELY different experience from me, but that is an optional challenge you take on yourself. That said, I still no-death cleared something like 5/12 levels just by doing my own thing.

The basic setup is very Mega Man/Powerpuff Girls. A scientist creates a chimera-girl named Chelshia out of DNA from various other monstergirls. She's built for basic island life and to help out around the house while he's doing research or inventing. Unfortunately at that moment PIRATES ATTACK and make off with all the treasure on Monster Girl Island. There's nothing for it but to graft a stone golem arm onto his creation and send her out to fight for everlasting cash.

The scientist is the only male character in the game and nobody knows what his actual name is. He is quickly redubbed "Science Mom" and stays like that the rest of the story. That's the kind of tone we're working with, here.

So it's off through stages to run, jump, rescue faeries, beat up pirates and collect money. Each defeated pirate boss goes to Monster Jail and gives you a new bit of DNA for your Science Mom to graft in, giving you new powers because DNA works like that now.

It's straightforward and good. Lots of hidden areas to discover and there's even a free postgame-set DLC Halloween mission you can unlock if you've got a file that has every other level complete. (I need to find one level unlock to do that. Hrm.)

Anyway. S'good. Anything more goes to Spoilerspace, where I will discuss this game and a bit about Helen's Mysterious Castle.

Spoilerspace is as always down here. )

It was nice to play a game with monstergirls that didn't wander into weird 'waifu' territory or get uncomfortable or weird. This was a nice game.

Maybe a few TOO many spikes in the last level though.
xyzzysqrl: A moogle sqrlhead! (Default)
So I'm having this problem where I kind of WANT to follow some random people around here, like I'll be browsing a chain of links and oh hey this person seems interesting... and then my brain goes "No, we don't do that."

Don't we? Uh.

So then I realize that I'm caught between two impulses. I want to treat this like 2006-ish era Livejournal where you just pop off a friending/following if you think someone's neat and then walk out again if you get bored. I am however used to keeping friend groups in a very distinct blob and do not mix. So at some point I got afraid of expansion, and afraid of just... doing the thing. Hit the button.

Which wouldn't be so bad except I like meeting people and I'm REALLY enjoying this thing where I click my DW "reading" page and it's like an alien landscape of familiar flowering blooms and fascinating unknown fronds. Y'all are great. I don't know all of you as well as I should but this is a magical experience having a spreading healthy populated ecosystem again.

So ... do we not do that? I don't know. Maybe it's time to expand outward a little and do some tentative probing into observation.

I gotta think about it, but: if you're trying to figure out who I am and why I just stuck you on my reading list, uh hi. I'm a fairly harmless furry with complicated gender feelings who posts their video game blogging, idle silliness and some RL stuff here and I am interested in what you post for some reason.
xyzzysqrl: A moogle sqrlhead! (Default)
If you're particularly fond of the Metroid series and you haven't gotten around to doing it yet, I think you should open a new browser tab and find a way to steal AM2R (Another Metroid 2 Remake). I feel this strongly.

I don't just mean you should download it, I mean you should go steal it. Because that makes it illegal, which is arguably a more moral choice than simply downloading it.

Nintendo feels it needs to be the only distributor of games with "Metroid" in the title. Do they legally need to protect trademark or copyright? I've seen a lot of savage debate on both sides of that issue, but for my purposes it doesn't actually matter. They feel they need to, and they sent a legal cease-and-desist and later a DCMA takedown to the creators of this fangame.

Accordingly, it is now illegal to distribute. Downloading it legally is no longer possible, and would in fact damage the fandom creators. So, y'know. Go steal this game. Cackle a bit as you download it, make reference to your nefarious plans as you grab the excellent fan patches which add NG+ modes and item randomizers. Evil is your best option here.

Anyway, I finished this at 6 hours 59 minutes with a 65% item completion rate, because I am REALLY BAD at Metroid games and I kept getting lost even with a map. ("Let's see, my next destination is -- HERE." And then I'd end up across the complex from 'here' going "WAIT HOW.")

It really is professional quality. Maybe the map design gets weak towards the end. Maybe there's too much reliance on shinesparking around for optional things. I dunno. I just didn't do the optional things because 100% completion has never been my bag, baby.

So that makes my Metroid series resume ... Metroid 1, Metroid Prime 1 & 2, Metroid Fusion, and a little bit of Metroid Prime Pinball.

I should really get to the 2D games people actually LIKE at some point I guess.
xyzzysqrl: (RUN AWAY)
WOOF has been shopping and bought a container of mixed berry juice.

SQRL: *reading* 'Journey north to Northland...' Oh that's where it is. Shit, who knew?"
WOOF: "Founded by the people who designed the MA highway system, I suppose."
SQRL: "The power of Dark Fruit... Well, I'm absolutely filling myself with DARK FRUIT'S POWER. Gonna take over some helpless starting villages."
WOOF: "Dark Fruit is the gay villainous overlord we needed but never realized we did?"
SQRL: "Absolutely. Wait here it is. There's a sidebar. What is the power of Dark Fruit?"
WOOF: *reading* "Dark fruit is as good for you as it is delicious..."
SQRL: "So if I hate it, then it gets less nutritious?"
WOOF: *giving up* "You know what? Yes. That's how it works now."
SQRL: "Well I didn't make these rules up! They did!"
xyzzysqrl: (Sqrl Barbarian)
I cannot describe the sensation of immense RELIEF and RELEASE flowing through me as I watched the excellent and lengthy ending sequence of Last Dream. Both because the ending WAS actually good -- it shows you just about every NPC and town you've visited or didn't visit to show you what happened next and what the results of your actions were in a giant sprawling 10-15 minute world tour -- but because it was FINALLY OVER.

I do not play many games THIS LONG anymore.



The thing is, it took me about thirty or so of those hours just to get a handle on what Last Dream is. To some degree it's obvious: A homage to classic JRPGs like the first handful of Final Fantasy titles or Lufia or the like. However...

To me I naturally assume if you're making a JRPG, you're doing it because you have a lengthy and elaborate narrative to tell. Like, why would you make a game in the story-heaviest of genres unless you wanted to go on at length about your storyline? Last Dream isn't into that, so when I found the plot kinda thinly-shredded and a bunch of narrative-busting books all over the world, I raged.

Last Dream is an achiever's game. A racer's game. An explorer's game. Dare I say it, it's almost an eSports RPG. It's the only RPG I've ever seen with leaderboards. How few times can you rest? How few steps can you take? What optional areas have you seen? Can you overlevel? Underlevel? Find every chest? How fast can you beat it?

These are not questions I ask myself when playing a game. I have never thought the words "I wonder if I'm the BEST at Final Fantasy" because I did not imagine anyone was keeping score. I certainly never thought to myself "Let's shut off the cutscenes so they're not in the way and speedrun this thing."

That said... it hung together well enough even for me. There WAS a plot and taken on its own terms it passed muster. I remembered most of the characters in the ending sprawl of threads. I did have the occasional RPG Maker problem of "There are six different art styles on the screen and it's playing a MIDI remix of Mars by Holst as the battle music, what am I doing here?" but whatever, everyone sees the Matrix code eventually.

--
SIDEBAR - FUN PARTY FACTS:
My party was made up of Xyzzy (a Hunter), Celine (a White Mage), SilverStar (an Engineer), and Swordian (a Knight).
SilverStar has now been in my Final Fantasy 1 PSP run AND this game, so qualifies for a Frequent Adventurer Discount at many restaurants.
Celine and I got lucky, as Hunter and WHM are the only two explicitly-female classes in the game.
Swordian ironically used mostly spears and axes rather than swords.
--

I liked this enough that I'm gonna pick up the sequel -- and while I was looking for info about the sequel?

One of the tidbits of info I found is that they wrote like 400 in-game lorebooks for the shelves in Last Dream: World Unknown.

To which I say: "Okay. That's all I wanted, and y'all did it a year before I complained."

So...We're good here.
xyzzysqrl: A moogle sqrlhead! (Default)
I've finally found a JRPG that actually drove me to anger over its pretentiousness, and it's not even the game's fault really. It's also not actually from Japan. Last Dream is an interesting Final Fantasy 1 homage that I'm kinda digging and will be probably finishing in spite of some objections to the plot.

It did a thing which is driving me crazy, though. Throughout the game there are bookshelves, and you can examine every single bookshelf in the game. That's cool. Not every JRPG puts unique text on every shelf.

Every one of the books is a real Earth book.
That random NPC has a copy of Harper Lee's "To Kill a Mockingbird" on her shelf.
The abandoned magitechnical research lab comes stocked with copies of Jostein Gaarder's "Sophie's World" and Tennessee Williams' "A Streetcar Named Desire".
The battle arena has a shelved copy of Daniel Defoe's "Robinson Crusoe", and the mystical hedge maze established by the ancient Vanir culture centuries before humans were born has a very well stocked library that includes Scott O'Dell's Newbery-Award winning YA novel "Island of the Blue Dolphins" and the book "Profiles in Courage" written by Senator John F. Kennedy.

WHY THE FUCK IS THIS HAPPENING?!

Like... okay. Your character is in the frame story a transplant from Earth, who was swept out to sea by the ocean and arrived in this mystical land of elves and magic and wonder and shit. That's fine. So there's four possible reasons this could be the case:

A: A magic time vortex sucked the main character to the far far far distant future, where the knowledge of our time is preserved perfectly but a new civilization has arisen and forgotten all mention of the past and also elves and magic exist now.

B: The main character is dying and having a dream as they struggle to cling to life, in which case I'm gonna get real pissed and then go play Eternal Sonata, the JRPG about the dying dream of Fredrick Chopin, which is at least UP FRONT about how up its own butthole it is and thus I cannot call it pretentious.

C: The magical ocean current that swept you to a fantasy land also at some point caught a freighter ship full of library books and washed it away, and no one in this universe has ever masted the art of writing their own damn literature BUT can somehow perfectly reproduce these books across the world.

D: Nothing makes sense, everything is pointless, you're playing a video game and these books have zero thematic connection to the plot, this NPC has never actually read their copies of Peter Pan or From The Earth to the Moon because this NPC cannot read anything because (s)he is a preprogrammed script-spouting automaton written by some dudes who wanted to look cultured but didn't want to put in, like, effort.

I am gonna tentatively go with D because I don't think this game has the imagination for the rest of these plans.

It's a good game.
It really is.
But damn, this completely breaks the fiction for me.
xyzzysqrl: A moogle sqrlhead! (Default)
No. No, this is just dumb. And I like hidden object games.

"Sacra Terra: Angelic Night". In which an angel powered by "the light" (?) whose abusive parents (??) summoned demons from hell via a runic circle by not properly doing the wizardry ritual (3X ??? COMBO) recruits your ambiguous player character to find a bunch of hidden objects and do some puzzles to send demons representing the seven deadly sins (including "ire", because maybe "wrath" was too hardcore) back to hell.

Highlights included the game getting stuck on one line during the "poison Greed' puzzle to inform me that "DEMONS LOVE CINNAMON" over and over again, the game STARTING with the old locked door/paper/keyhole puzzle which is a shooting offense in proper adventure game circles and was old when INFOCOM died, and the soundtrack denoting the appearance of an angel by going "ANGELLLLLL" at me.

I just... I have a tolerance threshold and after around 100 minutes of gameplay this was OVER it by a mile. I'm not gonna lose sleep over dumping this one.
xyzzysqrl: A moogle sqrlhead! (Default)
Remember how I got all pissed off at Breath of Death for trying to make me actually ENGAGE with the mechanical systems of an RPG and I was like "ughhhhhh noooooo"?

Well, uh. Helen's Mysterious Castle not only succeeded in that goal, it ALSO had a storyline I engaged with way more. And all for about the same price! Wow. This was pretty great for its price point.

The idea is that you (Helen, a young girl who communicates entirely in '?' and '!' punctuation) can hold up to eight weapons at once. Every weapon has three stats:

WAIT is how long it takes to use.
EFFECT is how hard it hits.
DEFENSE is how much damage you soak if something hits you when you're using it.

So a bow will have, as an example... a Wait of 5, an Effect of 10, and a Defense of 2. A sword will have a Wait of 10, an Effect of 25, and a Defense of 10. And a shield will have a Wait of 8, an Effect of 0, and a Dense of 20.

Make the weapons upgradable from +1-+9 (using battle experience, and you can full-upgrade them at a blacksmith for special effect), toss in some modifiers (healing magic applies its effect to you in the form of HP recovery, some items can stun or pierce to ignore defense) and you're off.

I was genuinely interested in and engaged with this battle system for the whole game, constantly looking at new equipment like "Does this deserve one of my slots? How will this get better if I upgrade it? This isn't my BEST sword but it does outspeed quite a few enemies..." and so on.

So this game got ME of all people to engage with it on a tactical level. That's a feat right there. Then there's the story...

And unfortunately it's the kind of story where anything I say is spoilers. The game doesn't want you to KNOW there's a story at first. The opening is just "Helen, don't go in the ruins."

Spoiler 1: You ain't getting anything done until you go in the ruins.
Spoilers beneath. )

About the only real negative I can think of is that the game often relies on hidden passages and tricky event flags. What wall do I have to scrub against to find the way to the next floor? Well, it's a mystery. Like some kind... of...

MYSTERY DUNGEON.
Wait no. This is nothing like a mystery dungeon game. I thought it was gonna be and that's why I bought it... but I was instead surprised and delighted by what I got.
I'm delighted that that happens sometimes.

Oh yeah. Also it's an RPGMaker game. If you're allergic to those, nevermind.
xyzzysqrl: (Sqrl-Bit.)
So this was... hm.

2D Assassin's Creed is (naturally) like Prince of Persia except with a heavier emphasis on stealth, because fighting gets you killed.

Unfortunately I am all up on my Assassin's Creed metaplot, so I knew when I saw that Chinese assassin Shao Jun was starring in this one that it must take place during a period where nothing whatsoever happens to advance that metaplot, because she's the star of one of the comic book miniseries and I know what happens with her.

Much like many other AC games, this game started with me getting Perfect Shadow 100% Nobody Saw You level clears and gradually devolved into wading through thigh-deep piles of bodies. Oh well, it's not called Assassin's Don't.

Even expecting nothing from the storyline, I was still surprised when the credits rolled because I wasn't done unlocking stuff yet. Apparently the game tutorials out lots of extra powers right up to the ending and then tells you to new game plus to use them all. Nah. Nah, I have other stuff.
xyzzysqrl: A moogle sqrlhead! (Default)
A nice sugar-bowl game about ponies! Haha! Really!

Okay no, even the Steam page for this one spoils the gimmick: This game is a trap devised by Satan. Or Lucifer, to be precise. You are a soul trapped in his infernal machine, and he wants to use you to playtest his poorly-coded wonky-ass game about ponies. Forever.

Obviously your goal is to escape. Well... in my case, I have sympathy for everybody, so I ended up with an interesting scenario. Spoilerspace, y'all.

Vwom vwom spoiler spoiler. )

Aside from that, I had to play this twice to get all the secret tokens for the Super True Ending, but that was helped by a nice robust stage-select menu. This was a pretty good game, aside from the parts that were deliberately not good. I don't know how to account for that.

I had a good time anyway.
xyzzysqrl: A moogle sqrlhead! (Moogle)
This game is an excellent point and click adventure -if- you like being highly analytical and solving particular kinds of puzzles.

A big ol' sheet of cryptography pops up. Decypher it from a standing start.
What do these chemicals do? Figure that out by watching their reactions as you pour them into each other.
Here's a blueprint that uses more parts than you have. Figure out how to rewire the circuits to use fewer connections.
Here is a flowchart of the events that happened. Did you read and understand them well enough to fill this flowchart in?
An alien language is being shown to you. What do all of your attempted translations have in common?

There are some REAL clunker puzzles (that last alien language thing? kinda bullshit) but for the largest part I really enjoyed this. I'm not entirely sure about either of the endings, but I can't exactly call them a wash-out either. There was some "super-advanced precursors who can only observe" nonsense but that is pretty much par for the course in space-based gaming so eh I can deal with it.

Spoilers under the cut for the plot.
Plot Spoilers Do Not Cross )

So... JULIA: Among the Stars is not flawless but it's -pretty good- if you like the kind of puzzle it brings to the table. For everyone else, there's walkthroughs.
xyzzysqrl: A moogle sqrlhead! (Moogle)
Yosumin's a game about matching colored blocks. One of those pure-puzzle low-story things.

That's about it! Not much to say.
xyzzysqrl: A moogle sqrlhead! (Default)
You know, there's this whole genre that I keep forgetting exists. It's one I just regard as alien every time I think about it. On the game box it probably says something like Psygnosis or Bitmap Brothers or Titus or ImageWorks. It looks like the kind of game you'd like, so you give it a try and it's this weird thing from a dimension where fairness was never invented.

The jumping is weird, the combat feels like you're swinging at nothing. Slowly you start to have a good time in spite of yourself, but you're kind of relieved when something better comes along. You desperately want to put the experience behind you.

The word I'm trying to find here is "Amiga". Cast of the Seven Godsends feels like an Amigaized "homage to" Ghouls & Ghosts. It is hard as hell. It does not know what fair even IS. It's gorgeous and has nice but forgettable music.

Maybe the best thing about this game was the absolutely MAJESTIC translation from Italian, which I documented extensively on Twitter.

I present an image gallery of the finest moments.

When I beat the game, I was playing on Easy. The "ending" was therefore a three-second clip of the main character flopping around in CDi Zelda style.

I'll take it. I really did have a good time with this in spite of what it sounds like, and apparently the team was like... two guys who enjoy platformers. As such I kind of reccomend this if you like the Ghouls & Ghosts formula, because it isn't actually awful! It's just... alien.

...oh hey and all the achievements are bugged, so I didn't get credit for anything. Pfft.
xyzzysqrl: (Rar Grr)
"It's funny," I thought to myself, "that I didn't like Breath of Death but finished it, and loved Prey but chose to quit. I wonder what it would take to me get to ragequit a game?"

As if to punish my hubris, here we stand. The Raven (nothing to do with Poe) is the kind of adventure game I'm usually all over, and it has quite a number of very positive reviews. This is not exactly a -bad game-. You've got your somewhat bumbling police inspector character who works his way through following the trail of a jewel thief called The Raven. Everyone thought he'd been shot by a legend of a detective, but now the Raven's returned...

...or has he? He's sloppy, and there's been a murder. The old Raven prided himself on never killing. The suspects pile up. Things don't line up right...

That's about as far as I got. I shall read from the scroll of grievances.

-- The animation is lovely when it works. This game is all 3D-rendered, and your character Zellner keeps vanishing/teleporting away from where you clicked, gently ice-skating into position to hit his mark for a line... or walking too close to the camera so we get a nice view of his internals when he talks. I also kept getting caught "behind" camera-switching script-points, so I had to walk away and back to make the camera angle change and refocus where I wanted to go.

I was dealing with that.

-- This game has a score. You get points for doing things and you can spend your points to make tricky-to-find hotspots visible. This doesn't actually solve the problem of having a lot of difficult-to-find hotspots, though. This just explains to the player that there IS a problem and the developers are AWARE of it, and that the player should punish themselves by solving the problem periodically.

Developers? Please go away and actually fix your goddamn hotspot problem and then come back.

(Also you can just save, use your magic hotspot button, and reload to get your points back anyway. If you care about your points in a point-and-click adventure game made after 1992.)

I was dealing with that too.

-- Little things. Animation glitches. People read a line like it's the first time they've ever seen the words on the page. Conversations that dead-end, then suddenly pick up again because you found an unrelated thing. Ice tongs suddenly become pliers and then change back.

I was dealing with all of that. Then I hit a combo multiplier or something and...

During a cutscene, the camera angle switches to a close-up of an NPC's face... and stays there after control is returned to me. This makes it very difficult to, like, click on anything. I can get my character moving around in the background and wandering in front of the NPC, but not actually changing the viewpoint.

I reload the autosave, which has an image of the room this NPC is in. It takes me to a different room about 15 gameplay minutes back.

Confused, I load the same saved game a second time.

It takes me to ANOTHER totally unrelated room, much closer to the beginning of the game.

I'm sorry, if I can't trust the save system and I can't trust the camera and your ridiculous domino chain of bug interactions loses me an hour of play, I don't want to play your game anymore.
xyzzysqrl: (Bubbles)
Make no mistake, I really really enjoyed this. But I got myself into a situation where I was out of resources, super-low on health, and getting smeared by aliens every time I tried to go anywhere. This is a consequence of the choices I made, and it does mean that next time I play it I'll play it on easy mode, but it DID kinda swat me down to the point where I feel more comfortable abandoning the save and trying again in a few months.

This is basically System Shock 2.5 though if you've been waiting for that. I was.

Anyway this was mostly for the BF, whose hunger cannot be sated by the little indie things I play. He needs big meaty budget-heavy titles. He's loving this. So, y'know. Good purchase.
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