xyzzysqrl: (Hot blooded with a sense of justice!)
Going into this game I had a slightly confrontational attitude. My question was this: Why is THIS the fondly-remembered series out of the Sierra lineage?

I had tried Quest for Glory in the past, y'see, and gotten fed up with it fairly quickly. To me it was a game where you could fail to perform correct puzzle solutions because your stats weren't high enough, where you could abruptly die mid-swordfight because you were too tired, and where the combat system was lousy and busted. Yet people cited this as more fun than King's Quest?

Well... crap, they might've been right.

I was correct too, there is a fair bit of grinding as you practice and practice to get your skills higher. But every puzzle seems to have a number of solutions, even if they're as trivial as "Do you magically levitate around, climb to where you're going, or just bung a rock at your target and hope it falls?" Stamina is a problem but with a steady income you can keep yourself in coffee and stamina potions. The combat...

...well, the combat sucks but at least you can recognize "Ah, this is the stance he takes when I can damage him" and wail away like you're pounding on a sack of meat. My dumb meathead no-magic no-stealth fighter just sort whomped on things until the game was done, but I can see a LOT of room for more creative thinking later on as a different class.

Also finished my first try with 463/500 points, so clearly I'm missing a sizable hunk of game somewhere. Hmm.

Anyway... this was really good, and I sort of look forward to the next game, which has me traveling with some belly-dancing furries to Not!Arabia.
xyzzysqrl: (RUN AWAY)
Let's look back at the old Hat Project rules for a minute.

Rule 1 - I should make a good-faith effort to finish each game I start.
Rule 2 - However, some are arcade style, some last forever/are super-long, some are really hard, and some will piss me off enormously or be in a genre I can't stand. As such, after a few hours of gameplay, I can Escape Clause out of a game and go "Y'know, screw this." or "I will come back to this." But I still have to write about it and why I quit.

I know that ruins the suspense (as if the header didn't), but hear me out: Kingdoms of Amalur: Reckoning LOOKED exactly like my jam from a distance. A large sprawling open-world action-RPG with active, combo-heavy combat and multiple factions and lots of secrets all over to discover and dungeons and...

...and I don't care. I sat here trying to dissect the problems and figure out what was wrong with me or the game, but in reality it kept coming back to that one simple statement. I don't care about the combat because the experience gain is swift and you rapidly outlevel areas.

I don't care about quests outside my area because going into an area locks it to your current level, and I rarely care about quests inside my area because the questgivers present them with a total lack of urgency.

It felt like a parody of RPGs at times. I'm standing there casually picking every dialogue choice off a menu while in the background a dude who's been gutted rolls around going "ow. augh. aaa. ow. ugh." for twenty minutes. I'm supposed to grab him a healing item from across the map. He'll lay there making "uwah" noises until I do. No rush. No pressure.

Okay a lot of games do that though. It's just... nothing about this game does anything for me. I played for twelve hours and can't think of anyone who's really a CHARACTER. No one stood out. The main quest crew are the closest, but even they're like "I'm a drunk with a sudden new purpose in life!" or "I'm seductive and know more than I let on but won't tell you anything!"

The game starts with a perfectly good narrative hook, and more perfectly good narrative hooks drift by but none of them stick. They're all the basest excuses for why you alone are proactive in the world, or why this ancient insular house of fae will let you in but no one else, or at their very worst they're just "Yo, you look like you exist, do you want to join our (thief)/(fighter)/(mage) guild?"

It's the jumbo-size shredded wheat biscuit of gaming. There's a lot to chew through but none of it MEANS anything and while maybe you could apply the same statement to a lot of games, this one had me feeling it BAD after only a few hours.

Even now I want to say, perhaps it's my mental state more than the game. Perhaps I should come back to this later. Right now though... I can't imagine doing that. In spite of the beautiful landscapes and fluid combat, I don't care about Kingdoms of Amalur and I don't care about anybody who lives there, and I have too many games I DO care about or feel the potential to care about to bother more with this crunchy but dry experience.
xyzzysqrl: A moogle sqrlhead! (Default)
There's a "Real Ending" I didn't do for this game. Maybe later. I am kind of exhausted after 17 hours of it, and I already had to doomp it down to Easy Mode because I am a jumbo-sized baby person. (Although, frankly it is a HARD GAME and I have nothing to prove, SO.)

Anyway, I finished the Smash Indie Hit of 2005 and that was a really good time! Obviously. But I have this issue with playing games that become huge smash hits? Like... I tend to play a lot of smaller and more obscure and unloved games, and that means I don't spend a lot of time with the big ones. Does that make me a hipster? Do I just think the really popular games don't need ME playing them if they have so many others enthralled? I dunno.

Cave Story though... man, this challenged me even on Easy Mode. I seem to have made a friend of mine alternate between flipping out ("You, uh, you're stumbling down the road to a massive secret BY ACCIDENT there, sqrlmog...") and REALLY flipping out ("You did WHAT. How do you even...") and any game that has the potential for that is a well-made one full of lots of thought and love from the developers.

Also the music is fantastic. There's three soundtracks, and they range from Good (original) to Awesome (remastered) to A Huge Pile Of Poop ("new"/"Wii" soundtrack). I would go with Remastered on this one.

Uh, so that's Cave Story. I loved it. It's available everywhere, for everything, I think. Worth playing. Very good.
xyzzysqrl: (Ducks)
When I linked the Steam page for Refunct to a friend, they noted that "the first-person dystopian Q*Bert remake looks great".

They weren't wrong. You start in a world of white blocks. Jump on them and they turn green and grassy. Find a button, step on it, and more blocks rise out of the water. Turn those from pale lifeless marble to green grass too. Get more blocks. Jump jump slide slide.

There are no surprises in this game, no unexpected moments. The Steam page says it all. A catchy electronic soundtrack that sounds like it's going to sell you some yogurt any moment, a field of blocks, and your jumpy self.

The Steam page promises a half hour of uninterrupted platforming.
It took me 33 minutes, but I was briefly interrupted. so this sounds correct.
xyzzysqrl: A moogle sqrlhead! (Default)
The thing about 80 Days is that to really enjoy it to the fullest capacity, you need to forget that it's called 80 Days.

Yes, it's a very loose adaptation/expansion of the classic Verne novel. Yes, Monsieur Fogg still made a bet that sees him and his valet (you, Jean Passepartout) traveling east in a race against time. Yes, the game has a ticking clock that nudges you to shop in each town quickly and check schedules for what day X leaves Y and gets to Z, and scour towns for any other way to get from point D to point H without passing through point F, where there's been a riot that could slow you down...

However, the first few times you play this game, FORGET THE BET. If you miss the 80th day deadline, oh well. Mr. Fogg will just have to go around the world again, won't he?


Let yourself wander off to Istanbul on the Orient Express. Cross the Sahara by mechanical camel. Find out how automata are made. Take a beautiful Belgian airship through the skies. Encounter pirates on land, air, and sea. Accidentally stumble upon the plot of other Verne novels already in progress. Work out what kind of character your version of Passepartout is, and then drastically swap his personality the second time you play to see what THAT version has to say. Try to recreate the events of the novel. Deliberately avoid recreating any of the events of the novel.

It's a very large and richly described world, with so much optional text and so many sideplots I feel as if even -I- have only seen perhaps a third of it. Yes, I said "the first few times", because there's so much more than you can see on one trip, and on subsequent trips the random seed changes and all new events appear...

It would be a tragedy to rush through it in one mad rampant eighty-day blur and never see any of it again.

80 Days is amazing. A masterpiece of open-world interactive-fiction writing. Grab it on iOS, Android, or Steam. I cannot rec it highly enough.

(Oh, and when you ARE ready to get serious about it, my best time is 59 days. However, a proper valet never reveals their secrets.)
xyzzysqrl: A moogle sqrlhead! (Default)
This is the fan remake/redo of King's Quest II, with a whole-plot rewrite and a boatload of changes. Some of them work really well, others... not so much?

The narration and dialog really wasn't as clever as it thought it was. Way too much "tell" (you're terrified now by the way. this is a joking allusion to something. look, continuity from later games! look at it! see?) and not all that much...

Well I guess you can't really show in dialogue, and you do have to lean on narration a lot because there is a limited sprite animation budget and stuff. I dunno, bits of it rubbed me the wrong way and I thought other parts were clever. There's a Big Overshadowing Original Character Villain that ties it all together that I maybe could've done without, but ehhhh there was that in KQ6 too kinda?

Also there's a line as Graham is in a library about how he's not interested in science and finds it "controversial" and I'm like... really? The incredibly inquisitive adventurer? The dude who tries to learn everything he can get his hands on? That King Graham is the dude casually dismissing an entire field of learning?


So... okay, whatever. I needed to wave my hands around a lot. Unreliable narrator, this is not my canon, that is not my King. However, If I ASSUME that the programmers and writers came at this game out of a place of love and genuine fandom, which they quite probably did, and I ASSUME good faith on their part that they really felt all the changes improved the game, which they MOSTLY did...

...I just can't get angry at a "new" classic King's Quest game. Like, I can't. And I can't pretend I didn't enjoy the hell out of it either, because I did.

So my feelings are a land of contrasts but I respect the heart and soul of the game and that's what matters.
xyzzysqrl: A moogle sqrlhead! (Default)
Does this really count? I knocked this out in like three hours. How many times in my life have I beaten KQ1? I have honestly lost track. I would say I can play this game from memory, but my memory is pretty bad. I finished four points short of a perfect score. I'm pretty sure I know at least one thing I missed. (The sling in the tree.)

I played the fan remake because nobody should ever have to use the original interface again unless they really want to.

Next I think I'll play their remake of KQ2. I've never played this and it's a massive remix of events and characters. Is it canon? I don't think so. I don't really care. Sierra's sure not gonna put out any more of these.

(Well... there IS a new King's Quest episodic game I haven't played. But that's not by Sierra and sort of oozes AROUND canon and fills in gaps... it's complicated.)
xyzzysqrl: (Sqrl Barbarian)
Y'know, I would have been furious at this game when I was younger. A Don Bluth-y animated King's Quest? Starring Valanice of all people? Rosella I always liked since KQIV, but an old lady? Really? And it's Lighter and Fluffier and with less death and when you DO die it's a light tap on the wrist?

The frame rate was weird and choppy on my old PC, so I assumed the game was broken and never played more than an hour. (That's actually just how the game is, it turns out.) I'm glad I didn't, because nowadays I actually really LIKE KQ7. Sure it's a bit of a walk in the park... but it's a walk with some lovely painted backgrounds and some really amusing dialogue. They don't make them like this anymore, and while on one hand it's not hard to see why, on the other hand it's kind of a shame.

This made me want to replay some of the series again, but I've played the original games over and over. Maybe I'll dip into the fan remakes and see what I think of those. I've played KQ1 remake, but never 2 or 3...

Well, we'll have to see how it goes!
xyzzysqrl: A moogle sqrlhead! (Default)
Sqrl, peering at menu that came in the mail: "Oh geez. They have a SUB DANGER ZONE. Doesn't that just sound like some kind of erotic furry roleplaying thing? I'M STUCK IN THE SUB DANGER ZONE~"

Woof: "Huh. Some of these... I mean, they're all bad for you, but some of them are like... "The Fat Daddy" or even "The Fat Cat". "The TNT". Those sound like sandwiches. But... "The Nasty Buffalo"? "The Terrier"? What... Who..."

Sqrl: "Yeah I'll have one Fat Nasty Terrier Daddy to go."

Woof: "Okay NOW you're furry roleplaying."
xyzzysqrl: A moogle sqrlhead! (Default)
"I was enjoying this.", I lament strongly.

Treasure Adventure Game is kinda like what if you remade Zelda: Wind Waker as a 2D sidescroller. Sail between islands exploring and gathering lost treasures. Great music. Strong gameplay. I was REALLY enjoying this! A lot! The platforming was getting tougher and all, but it hadn't pulled any really weird mechanics or anything out. Sure, there were puzzle bosses and gameplay changes and all, but they were things I could handle.

And then I hit a particular boss.

This boss fight went like this.
Step 1: Do a little computer game. You play as a small blip, who collects squares while avoiding red spikey asterisks. Kind of an Atari-esqe thing. Not too hard.
Step 2: Long cutscene. Unskippable.
Step 3: Navigate a laser maze. Step on the green lasers, don't touch the purple ones or the lightning bolts. Timing-based. Some very tricky jumps.
Step 4: Play the computer game again, but this time your blip is surrounded by a cage of constantly moving asterisks, and you need to move in time with the cage or else your actual player character gets shocked and loses life. You get two or three moves per 'tick' of cage moving time, depending on how fast you mash the joystick.
Step 5: The quirky miniboss squad appear in a robot ball that shoots more lasers. They bounce around the room and you have to dodge them until they expose a weak point, which you then throw a boomerang into and hope your sidekick can follow up in hitting them properly.
Step 6: Steps 3, 4, and 5 repeat but harder.

After about thirty deaths to this boss I stopped and asked myself if I really was having fun with this game after all. After around sixty I decided maybe I wasn't. I may have hit 100 deaths by the time I decided to stop.

Almost certainly if I kept at it LONG ENOUGH I would eventually win, but... I feel very tired and I have other stuff to do and -maybe- I can just play the remake of this when it comes out and this fight might be easier.

In any event, I feel about done with this game.
xyzzysqrl: A moogle sqrlhead! (Default)
While the rest of the world tonight experiences joy with the release of the Nintendo Switch and its awesome library of game, I chose to pick up a four year old system (the Playstation 4) and start a deep dive into the releases it has.

If you ever need a short summary of my life, please know that because the system scans for crossbuy/purchases/PS+ games you own when you hook it up, I found I had slightly more than a 30-game backlog for a system I'd owned for ten minutes. Please do not idolize or emulate me, the mooglesqrl life is neither glamorous nor sustainable.

Still! Time to DIVE INTO THE PS4 and what better place than with Weird Game About Swooshing Around "Gravity Rush Remastered", formerly for the Vita? A weird existentialist French-Japanese comic book of a game, about a girl with gravity powers and her battle against mysterious bug-eyed shadowy alien life forms.

I loved this for the plot and occasionally swore at it for the controls, but I can't deny that the gravity-assist jumpkick is one of my favorite things to do in a video game and I loved how useful it was here. The exploration and "collect little jingly things to upgrade your ability to collect jingly things" loop is still fun.

Also there were a lot of challenge missions and checkpoint races. Uh, somebody likes these. Not me. I didn't do them.

I felt like I had a great time here and I was glad of it. Gravity Rush 2 exists and looks EVEN BETTER, but... I am out of money. Oops.

Well. Maybe later. On with the backlog.
xyzzysqrl: A moogle sqrlhead! (Default)
JRPGs are basically a career in disguise at this point, y'know? But I do love the Tales games, and Xillia 2 was...

...was interesting. Did this particular game really need a direct sequel? Not really. Is it a strong one? Well, yes and no. No in that it's a NEW STRUGGLE that makes the fight of a year ago in-game feel a little strange and trivial in its capacity, and was never really hinted at before... but yes in that the resolution of that struggle brings to the forefront a lot of character details and interesting plot hooks that they can use to weld the two games together.

Also the main character dresses really sharp. I like his style.

In the end I felt good about this one. It's not what I would have done but I can accept that.


Feb. 17th, 2017 10:21 pm
xyzzysqrl: A moogle sqrlhead! (Moogle)
I haven't been posting much here because I've been busy with stuff, but a friend of mine and I took a long meandering trip through the FF7 Expanded Universe Canon and decided to write Reeve as a giant-ass furry.

As one does.

So this is... useless to anyone who doesn't know who Reeve is, and therefore isn't versed in all the Final Fantasy 7 SpoilerLore.
It's also useless to anyone who doesn't want to see two furry doofs NERDING AT EACH OTHER HAND OVER FIST because we do that. So hard.

You can check that out here, if you're inclined. It starts with me posting a very old logged conversation between us (names are complicated things) and proceeds onward.
xyzzysqrl: (Ducks)
The Playstation 2 remake of the original Phantasy Star. I never did finish the 80s-released Master System version of this game, so revisiting in a Good Graphics style was nice. This was a major overhaul that kept the same general concepts but rebalanced and re-executed them.

Not a lot to say about it, though!
xyzzysqrl: A moogle sqrlhead! (Default)
Monster World IV stars a green-haired fantasy-Arabian girl in parachute pants named Asha, and I'm about 90% sure she was the eventual ancestor (in a spiritual sense) of Shantae the half-genie and HER series of platformers.

This was a lengthy one, the dungeon-mazes kept stretching on longer and longer each new world you visit, and the platforming challenges got TOUGH as the game stretched on. At one point I actually resorted to mid-game save-states, which I haven't done since last year's Mega Man X. Fortunately the PS3 port incorporates save-states natively, which... y'know, it's a nice touch! Thank you, porting team.

The sheer personality and bright colorful character art really carried this one. At the end, the genie you've been using as a taxi service all throughout pops up to lean on the fourth wall and explain this is the end of the Monster World series, unless "you all make a wish for a Monster World V, someday..."

With the Wonder Boy 3: Dragon's Trap remake and "Monster Boy and the Cursed Kingdom" coming out, we'll be getting that in spirit if not actually name. And if I want more of Asha... and I do, well, there's always Shantae.

Still I'm gonna MISS this game. What a great conclusion.
xyzzysqrl: A moogle sqrlhead! (Default)
Oh my god I don't even know where to start with this thing. As I was playing it I went through kind of a gambit of feelings, from "What?" to "I think I get it" to "I TOTALLY GET THIS" and it was just a revelation to me.

Square-Enix tried to make a minigame collection, an open-world RPG, and a sequel to one of their spinoff subseries all at the same time. In 2009. So this Final Fantasy has EVERYTHING they could pack in: A small but still gradually opening world where you can roam around fighting monsters at your leisure. Timed monster fights. The main character uses gravity magic, so you fight by throwing monsters at each other. Chocobo races. Soccer matches. A stealth minigame. A dancing minigame. Platforming. The laziest competitive fishing minigame in the known world. A daring prison escape. Farming. Topiary arrangement. That thing where two girls stand on a floating pool platform and bump their butts together. Rail shooting. An unexpected genre change into basically a space shooter for a final boss.

And when you finish the game, it unlocks the ability to just pick ANY AREA or ANY MINIGAME off a menu and go there any time you want so you can play it for more achievement medals.

Oh yeah there's also a storyline and it is... well, it involves people doing things with crystals for nebulous moral reasons and a big hulking dude who is obviously the end boss brooding around in the background while our snarky hero and his plucky sidekick run around making dorks of themselves, so this too is 150% Final Fantasy.

You can't get more Final Fantasy than nebulous morals, crystals, brooding, and dorks.

It's like... they gave the character artist for the series free run as a director and he decided "EVERYTHING in this game I'm making will be Final Fantasy... so I will make EVERYTHING I CAN THINK OF Final Fantasy, and all shall love it."

Was he right? Well... yes and no. Yes, this is a Final Fantasy. But no one seemed to like it much, and it kind of killed the Crystal Chronicles sub-series stone dead.

That said, one of my mottos is "It doesn't need to be a GOOD game to be an AWESOME game", and man this was awesome even if it wasn't good. I'd be playing it like "Eh this combat system is kinda bland BUT I JUST GOT A MEDAL FOR THROWING GASOLINE ON A BOMB YEAHHHHH."

I can't say I really ever want to play it again, but... crystal shine on you, Toshiyuki. Whatever else it was, what you made certainly was a Final Fantasy.

Also, if nothing else, I now know from a very-oft repeated catchphrase that SELKIES CAN HANDLE IT SOLO, so I know which race to pick in the other Crystal Chronicles games. Thanks, Crystal Bearers! You were educational!
xyzzysqrl: A moogle sqrlhead! (Default)
Well, there's always a false start or two early in the year as I aimlessly flail and try to figure out what I want to be doing. TRI is this year's false start, and to be fair it was REALLY GOOD. Like, I was enjoying the heck out of this one.

The idea is that a magical cult that worships foxes takes you to the extradimensional playground of foxkind to look for one particular divine vulpine. Armed with a mystical object called the TRI, you can make triangles of light appear in mid-air, wherever you can connect them to a flat surface. At first they're for platforming purposes, but soon enough you're using them to walk up the walls like ramps and stick there...

...supposedly later it gets to light-beam manipulation and such, but I'll be honest: This game made me DIZZY. Loopy and wobbly and... There are huge floating structures you have to stroll up the side of, with one misstep sending you plunging... I don't want to think about this game in VR, you guys! This game would make me throw up!

Alas, I was having a FANTASTIC time trying to find all the secret collectables, like "spending two or more hours per level" fun, but I just don't think I can handle this thing any further. In the battle of Foxes vs. Moogle, Foxes have won.
xyzzysqrl: A moogle sqrlhead! (Default)
Well, this was a fun, uh, 11 hours. To be fair, six of those were beating the game the first time and six of them were playing it through a second time looking for the key I needed to get into the final 2% of the map.

So it's safe to say I enjoyed this, given I dedicated extra time to straight-up cartography.

The plot's pretty straight ahead. Kaho, a priestess from a far-off land, comes to the shores of a strange forest to investigate a dark curse that's been leaking out. Wielding her maple leaf of purification, she proceeds to slap seven kinds of hell out of everything between her and the source of the curse so she can make it go away.

I did say 'maple leaf' there. Oddly enough it's one of my favorite gaming weapons of the last while. Kaho's swinging animations are strong and she gets this two-handed spinning strike to finish her basic combo that just LOOKS powerful, the impact sounds are meaty and thwacky, it does the "impact" thing when you beat an enemy where the screen shakes and all animation stops for a moment... The Maple Leaf of Purity feels like a POWERFUL weapon, and I think that may make Kaho Canada's greatest superheroine.

(Sorry, Canadian friends.)

The atmosphere of the game however is pretty bleak, and now that I've had some time to digest the finale, I can say that in a lot of ways this is not a terribly happy game. It's certainly full of secrets and it made a very lasting impression, but the music I'll hear in my head when I think of Momodora RUTM is from the ruined park that's become a graveyard for flowers and people alike.
xyzzysqrl: A moogle sqrlhead! (Default)
Well THIS was both fun and a nightmare. I hadn't realized just how much 2D Sonic DNA is in this one, and I am absolutely ridiculously hilariously TERRIBLE at 2D Sonic games. So for like... two thirds of the levels in this game the camera was straight sideways and I was struggling to do basic Sonic game stuff like Go Fast and Not Die In Spikes.

The rest of it was fun, with some really good boss battles and a fair number of stages I had fun in. Also, the between-mission writing was hilarious and PROUD OF ITSELF for being hilarious. They wrote the HECK out of this game and they knew it. It wasn't always good but it was always awesome.

Plus this continues the briefly-forgotten tradition of starting the new year with a Sonic game. Way to go, me!
xyzzysqrl: A moogle sqrlhead! (Default)
You know, at one point I thought I was gonna blog this and I'm glad I didn't. It is at once too narratively WEIRD and too mechanically straightforward to make for good posting-while-playing material. A playblog would've been plot-heavy with intrusive gameplay elements, and that is NOT how I thought of this game at all.

Narrative: Chocobo and his mentor Cid journey to a spiral tower in the desert to look for a stone that can make airships fly, because we haven't referenced Final Fantasy 1 enough this decade. Inside they find that it is a MYSTERIOUS DUNGEON.

(It will honestly never ever get old for me, watching people walk into a place they've never been before and declare at the top of their lungs that THIS is one of those ever-changing, room-shifting mystery dungeons. Dude you don't even go here. You've never been here.)

Anyway, they and a rival treasure hunting team touch a magic artifact and by Gygaxian logic get dumped into a strange town called Lostime, where the people forget things whenever the bell at the center of town tolls. Happily, an egg falls from the sky and a magical baby comes out. This baby helps Chocobo enter the foggy minds of the townspeople and crawl through the labyrinths of their memories, fighting esurient monsters and collecting treasure.

Also Mog is there, but he's wearing a mask and calling himself Dungeon Hero X.
Also every time you beat a major plot dungeon, the baby goes into a cocoon and comes out older.
Also THIS GAME IS WEIRD Y'ALL but so great.

I swear I'm not making any of this up.

Mechanics: This is a mystery dungeon, but it's not one huge dungeon or a series of really big dungeons. The deepest it gets in story mode is the 50-floor that's the endgame. It's a very gentle mystery dungeon, as you get to keep whatever you have equipped and only lose loose inventory, but that still bit me once as I ran a "No Items" dungeon, went and got my stuff out of storage afterward, forgot to put it on, and promptly died and lost it all.

Recovering from that was easy too though. This was a very gentle game and I'm a little... I'm both sad and happy that it focused more on plot and characters than RAW HARDCORE NETHACK WITH A GIANT BIRD ADVENTURES. It's probably more accessable and fun for people!

That said, there IS a big 100-floor postgame romp of a dungeon I'm looking forward to tackling ... but not right now. Right now I wanna play something else. I look forward to delving back in later though~


xyzzysqrl: A moogle sqrlhead! (Default)

March 2017

   12 34
5 6 7891011
1213 141516 1718
19 2021 2223 2425


RSS Atom

Style Credit

Expand Cut Tags

No cut tags
Page generated Mar. 30th, 2017 08:22 pm
Powered by Dreamwidth Studios